<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Age of Conan</title><subtitle type="html" /><id>http://wow.curse.com/blogs/aoc-en-news/atom.aspx</id><link rel="alternate" type="text/html" href="http://wow.curse.com/blogs/aoc-en-news/default.aspx" /><link rel="self" type="application/atom+xml" href="http://wow.curse.com/blogs/aoc-en-news/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2008-09-17T13:59:14Z</updated><entry><title>Age of Conan Tarantia Commons Expansion Video Walkthrough!</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/06/29/age-of-conan-tarantia-commons-expansion-video-walkthrough.aspx" /><id>/blogs/aoc-en-news/archive/2009/06/29/age-of-conan-tarantia-commons-expansion-video-walkthrough.aspx</id><published>2009-06-29T19:32:50Z</published><updated>2009-06-29T19:32:50Z</updated><content type="html">&lt;p&gt;&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt; had a major release this 
week with the Tarantia Commons added in update 5! The Tarantia Commons area 
offers several new and exciting adventures for players, including a riot that 
takes places in the area where you&amp;#39;re able to help or hinder the peasants as 
they race towards the castle, and unique new quests and bosses available!&lt;/p&gt;
&lt;p&gt;To introduce the new area we&amp;#39;ve got a video narrated by game director Craig 
Morrison which explains the area, its story and the gameplay within:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Visit the official site to learn more about &lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=508757" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="aoc" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx" /><category term="age of conan" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx" /><category term="age of conan expansion" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+expansion/default.aspx" /><category term="age of conan walkthrough" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+walkthrough/default.aspx" /></entry><entry><title>Developer Introduction For Jarle Snertingdalen at Age of Conan!</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/05/07/developer-introduction-for-jarle-snertingdalen-at-age-of-conan.aspx" /><id>/blogs/aoc-en-news/archive/2009/05/07/developer-introduction-for-jarle-snertingdalen-at-age-of-conan.aspx</id><published>2009-05-07T17:27:43Z</published><updated>2009-05-07T17:27:43Z</updated><content type="html">&lt;p&gt;&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt; has posted a 
developer introduction for Jarle Snertingdalen who&amp;#39;s in charge of the team 
responsible for combat, class design, character development, RPG systems, and 
items and loot tables. You can safely say Jarle does a lot. The introduction 
includes some of the day to day duties he manages and what it&amp;#39;s like working on 
AoC!&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the &lt;span class="contentTitle"&gt;&amp;nbsp;&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2877&amp;amp;table=CONTENT"&gt;Developer 
Introduction of Jarle Snertingdalen&lt;/a&gt;&lt;/span&gt; from
&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Today we bring you the developer introduction of Jarle Snertingdalen the 
Associate&amp;nbsp;Producer on&amp;nbsp;Age of Conan Systems&amp;nbsp;Team.&lt;/b&gt; &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;You&amp;#39;ll take a ride inside the mind of the man who helps manage and drive all 
of the game systems under the rainbow from within the world of Hyboria.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;quot;&lt;/i&gt;&lt;b&gt;&lt;i&gt;Famine: For those who might not know, can you tell us 
what an Associate Producer actually entails?&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;We have a few Associate Producers on Conan responsible for different 
areas of the game. Without getting into too much detail, my team is responsible 
for combat, class design, character development, RPG systems, items and loot 
tables. We are also involved with any feature that&amp;rsquo;s produced for the game.&lt;br /&gt;
&lt;br /&gt;
My job is to make sure our plans are followed, well thought through, out on time 
and of quality. It&amp;rsquo;s also my task to ensure that the people on my team are able 
to work as efficiently as possible and that everyone has the right focus.&lt;br /&gt;
&lt;br /&gt;
A normal day for me involves reading and discussing feedback, attending 
production, planning and design meetings, following up on tasks, coordinating 
with other teams and departments, and reviewing work we have done inside the 
team. I try to squeeze in time for playing the game, which I also do after 
hours...&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt;Find the exclusive peek from the latest developer blog
&lt;a href="http://www.mmorpg.com/blogs/FC-Famine" target="_blank"&gt;Message from the 
King&lt;/a&gt; on
&lt;a href="http://www.mmorpg.com/blogs/FC-Famine/052009/3725_Developer-Introduction-Jarle-Snertingdalen-" target="_blank"&gt;
MMORPG.COM &lt;/a&gt;&lt;/p&gt;
&lt;address&gt;
  Glen &amp;#39;&lt;b&gt;Famine&lt;/b&gt;&amp;#39; Swan&lt;/address&gt;
&lt;address&gt;
  US Community Manager
&lt;/address&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=470320" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="aoc" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx" /><category term="age of conan" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx" /><category term="age of conan developer blog" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+developer+blog/default.aspx" /><category term="age of conan Jarle Snertingdalen" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+Jarle+Snertingdalen/default.aspx" /></entry><entry><title>Age of Conan Guide to Ymir's Pass - How To Get There and What To Do!</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/04/22/age-of-conan-guide-to-ymir-s-pass-how-to-get-there-and-what-to-do.aspx" /><id>/blogs/aoc-en-news/archive/2009/04/22/age-of-conan-guide-to-ymir-s-pass-how-to-get-there-and-what-to-do.aspx</id><published>2009-04-22T16:39:56Z</published><updated>2009-04-22T16:39:56Z</updated><content type="html">&lt;p&gt;&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt; has undergone several 
changes since the original release date, and the people are coming back to the 
game in droves! The recent addition of
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2705&amp;amp;table=CONTENT&amp;amp;utm_source=newsletter&amp;amp;utm_medium=online&amp;amp;utm_campaign=Clan_of_Conan&amp;amp;utm_content=issue19"&gt;
Ymir&amp;#39;s Pass&lt;/a&gt; has raised lots of questions about what all is available to the 
player in this region. The
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2705&amp;amp;table=CONTENT&amp;amp;utm_source=newsletter&amp;amp;utm_medium=online&amp;amp;utm_campaign=Clan_of_Conan&amp;amp;utm_content=issue19"&gt;
Guide to Ymir&amp;#39;s Pass&lt;/a&gt; is fixing that! The guide shows you how to get there 
and then highlights all the cool stuff to do once you&amp;#39;re there.&lt;/p&gt;
&lt;h2&gt;Guide to Ymir&amp;#39;s Pass&lt;/h2&gt;
&lt;p&gt; Ymir&amp;rsquo;s Pass introduces hours upon hours of adventure into Age of Conan. Let&amp;rsquo;s 
take a look at some of the locations you will explore, characters you will meet 
and quests that you will embark on in this short-and-quick guide to Ymir&amp;rsquo;s Pass.
&lt;br /&gt;&lt;/p&gt;
&amp;nbsp;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;i&gt;&amp;ldquo;It was a gloomy land that seemed to hold&lt;br /&gt;
All winds and clouds and dreams that shun the sun,&lt;br /&gt;
With bare boughs rattling in the lonesome winds,&lt;br /&gt;
And the dark woodlands brooding over all,&lt;br /&gt;
Not even lightened by the rare dim sun&lt;br /&gt;
Which made squat shadows out of men; they called it&lt;br /&gt;
Cimmeria, land of Darkness and deep Night.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
&lt;/i&gt;- Cimmeria, Robert E Howard -&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Getting there!&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;If a man wishes to travel the distance from Cimmeria to the southern 
kingdoms, the fastest route is through Ymir&amp;rsquo;s Pass. It is a journey that 
captures the raw beauty of the northern lands, from the ice-tipped peaks which 
shadow the land to the snow-covered planes that lead further south through rocky 
valleys.&amp;nbsp;Once through the mountains, the land slopes downward to the rocky 
expanses of the Border Kingdoms and the great plains of Nemedia beyond.&lt;br /&gt;
&lt;br /&gt;
But would-be travelers must be cautious. Not all is well in Ymir&amp;rsquo;s Pass and the 
wind that sweeps down the mountains and howls across the plains carries with it 
the stench of war and death. It begins with the self proclaimed bandit-king, 
Atzel. Thoth-Amon returned Atzel to life after his death at the hands of Conan. 
In return Atzel swore to help the sorcerer carry out his plans. &lt;br /&gt;
&lt;br /&gt;
Those plans are beginning to come to fruition. &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/05/ymirs_pass_map_small.jpg" width="450" border="0" height="156" alt="" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Clan Maugh&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;Atzel&amp;rsquo;s men have moved into Ymir&amp;rsquo;s Pass, driving back Clan Maugh, the 
Cimmerians who make their home in the region. The Clan makes the bandits pay 
dearly for every swathe of land that they take, but life is cheap in the eyes of 
Atzel and even cheaper in the eyes of Thoth-Amon. The leader of Clan Maugh, 
Caden Chieftain, has decreed that his people will give no more ground. They will 
retake the land of their forefathers, or die in the attempt.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/09/newsletter19_guide02.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;But Caden has other worries. His headstrong daughter, Ula, has gone missing 
in the wake of the attack and he doesn&amp;rsquo;t dare ask any members of the clan to 
risk their lives searching for her in enemy territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Battle of the Frost gate&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
Further north, a skirmish has taken place between Atzel&amp;rsquo;s men and a band of 
Aesir travelers. In the region known as the Frost gate, a great battle was 
fought, with great losses on both sides. Little is known as to the fate of the 
Aesir. If they do still live, they are deep in enemy territory and their 
relations with the local Cimmerian tribe are strained at best. But for now, the 
corpses of their fallen comrades lie tumbled in the snow.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/19/newsletter19_guide01.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Those who travel will shift uneasily as they remember the legend of Atali, 
the Frost Giant&amp;rsquo;s Daughter. It is said that she comes to the fields of the dead 
she comes and walks among the dead, her naked body gleaming like ivory. She 
lures men from stricken fields into the wastelands to be slain by her brothers 
the ice-giants, who lay men&amp;rsquo;s red hearts smoking on Ymir&amp;rsquo;s board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Ghost Kings&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In the southern swamps of the region, which the local clan has long avoided due 
to its dark reputation, something is stirring. Three ancient ghosts wander the 
landscape, wearing the crowns of long dead Acheron. And where they wander, they 
drive the denizens of the swamp before them, forcing the normally timid swamp 
demons to migrate from their beloved swamps.&lt;br /&gt;
&lt;br /&gt;
Whence came these kings of Acheron? The answer lies in the ruins to the east.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Ruins of Karutonia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The ruins which dominate the southeastern portion of the region are those of 
Karutonia, once the northern-most city of Acheron. Karutonia was a great city, 
ruled jointly by three kings. The frontier city held back the barbarian hordes 
and thousands of barbarian slaves were sacrificed in their great amphitheatre.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/22/newsletter19_guide03.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;But this enraged the barbarian hordes. They stormed the city and razed it. It 
was the beginning of the fall of the Acheronian Empire. Today, the ruins are 
full of Black Ring Sorcerers and their allies, searching the ruins for the 
relics of Acheron. It is rumored that they have opened the way into the 
Amphitheatre of Karutonia and they feed upon the dark legacy of the sacrifices 
that once occurred there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Amphitheatre of Karutonia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The Amphitheatre, once the site of such horrible sacrifices, now serves as a 
nexus for the evil in Ymir&amp;rsquo;s Pass. Black Ring member&amp;rsquo;s come and go freely, and a 
few of Thoth-Amon&amp;rsquo;s greatest allies remain in the Amphitheatre.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/23/newsletter19_guide04.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The Dimensionalist dwells in the ruins. With the flick of his wrist, this 
master sorcerer can summon an entire army from the depths of the void. His 
creations are loyal and incredibly lethal. The Abyssal Keeper cages the spirits 
that he raises from the darkness. He raises the souls of the animals that once 
fought for sport in the amphitheatre, and trains them to do his bidding.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=454845" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="age of conan news" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx" /><category term="age of conan ymirs pass" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+ymirs+pass/default.aspx" /><category term="ymirs pass" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/ymirs+pass/default.aspx" /></entry><entry><title>Age of Conan 7 Day Trial and New Getting Started in AoC Guide!</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-7-day-trial-and-new-getting-started-in-aoc-guide.aspx" /><id>/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-7-day-trial-and-new-getting-started-in-aoc-guide.aspx</id><published>2009-04-02T22:10:48Z</published><updated>2009-04-02T22:10:48Z</updated><content type="html">&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/aoc7daytrial.jpg" width="498" border="0" height="192" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Age of Conan 7 Day Trial&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/trial/index.html"&gt;Age of Conan&lt;/a&gt; is 
BACK! with a vengeance we might add, they&amp;#39;ve started a free
&lt;a href="http://www.ageofconan.com/trial/index.html"&gt;7 day trial program&lt;/a&gt; to 
get people back into the game. Recently the Director of the Game, Craig 
Morrison, posted a full update on all the
&lt;a href="http://www.curse.com/articles/aoc-en-news/431096.aspx"&gt;
MAJOR improvements since launch&lt;/a&gt; that was absolutely designed to let old and 
new players know that AoC has made leaps and bounds in the past few months to 
put out a product they&amp;#39;re confident players are going to thoroughly enjoy.&lt;/p&gt;
&lt;h2&gt;Age of Conan MAJOR Improvements&lt;/h2&gt;
&lt;p&gt;Craig Morrison, the Director of &lt;a href="http://www.ageofconan.com"&gt;Age of 
Conan&lt;/a&gt;, has sent us an update on the amazing face-lift the game has undergone 
since it first came out; and they&amp;#39;re excited to tell people about he changes 
they&amp;#39;ve implemented. We&amp;#39;ve been playing it here internally and the experience is 
much smoother and it&amp;#39;s been really easy to get back into the game and start 
kicking butt. For a list of improvements read the
&lt;a href="http://www.curse.com/articles/aoc-en-news/431096.aspx"&gt;
MAJOR improvements since launch&lt;/a&gt; we recently posted.&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve also obtained and exclusive &amp;quot;How-to-play&amp;quot; guide for AoC that we think 
you&amp;#39;ll enjoy reading. Whether you&amp;#39;ve played the game before or not, there&amp;#39;s lots 
of good information here for you to get lost in.&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;AGE OF CONAN: 
HYBORIAN ADVENTURES&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:xx-large;"&gt;&lt;b&gt;HOW-TO-PLAY IN 1-2-3!&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Introduction&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You&amp;#39;re only a few 
moments away from entering the brutal, savage and sexy world of the world&amp;#39;s 
greatest fantasy hero. Feel free to flip through this how-to-play guide, 
explaining to you some of the things that are good to know before setting foot 
on the burning beaches of Tortage Island &amp;ndash; where the game will start out for 
you. For more assistance on getting started you might also visit the official &lt;i&gt;
Age of Conan&lt;/i&gt; &lt;/span&gt;&lt;a href="http://forums.ageofconan.com/" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;forums&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
where you can pick the brains of other people playing the game right now!&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You can also download a .PDF version of 
the complete &lt;i&gt;Age of Conan&lt;/i&gt; manual &lt;/span&gt;&lt;a&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;HERE&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;1. Getting started&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ccreation.JPG" width="291" border="0" height="145" alt="" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Updating your 
game&lt;/span&gt;&lt;/i&gt; - After having downloaded and installed the game, running it for 
the first time you will be greeted with the &lt;i&gt;Age of Conan&lt;/i&gt; updater. The 
updater will download any changes Funcom have done to the game, ensuring that 
your installation is always up to date. Once updating is completed, the game 
will start and you will be prompted to log in using your account information 
(you can register at &lt;/span&gt;
&lt;a href="http://register.ageofconan.com/" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;
&lt;a href="http://register.ageofconan.com" target="_blank"&gt;http://register.ageofconan.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;).&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Choosing a server&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; After logging in you will have to choose a server. If you are planning on 
playing with friends, make sure you start on the same server as them. Servers 
are divided into two different ruleset categories:&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;PvE&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; player vs. player activities are present but restricted to certain areas, and 
as &amp;nbsp;such this server type is encouraged for new and inexperienced players.
&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;PvP&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; player vs. player activities are prevalent everywhere in the game world, 
&amp;nbsp;making life there a lot more challenging &amp;ndash; but also a lot more exhilarating!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;PvP-RP&lt;/span&gt; &amp;ndash; 
these servers employ a ruleset that encourages role-playing between &amp;nbsp;&amp;nbsp;players, 
as well as the ruleset used for the regular PvP servers.&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Creating a 
character&lt;/span&gt;&lt;/i&gt; &amp;ndash; Next you will need to create your first character. Here you 
will choose your character&amp;rsquo;s name, gender, race, class and even appearance. 
While name, gender and appearance have no impact on gameplay, choosing a race 
and class most definitely will. Your race determines what class you can play, 
and your class determines what weapons, armor and abilities you can use as well 
as the general style of gameplay.&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You can read more about
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1083&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1083" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;races&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
and &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1084&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1084" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;classes&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
on the official &lt;i&gt;Age of Conan&lt;/i&gt; website.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;2. Understanding the interface&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/interface.JPG" width="291" border="0" height="195" alt="" /&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Your journey starts on 
the burning beaches of Tortage Island after you have finished creating your 
character. The interface and the amount of information you are presented with 
might seem daunting at first, but understanding it is the key to success in &lt;i&gt;
Age of Conan&lt;/i&gt;. Here are the very basics you need to know before heading into 
the game.&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The main viewport&lt;/span&gt; &amp;ndash; This is 
  where all the action is displayed.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The top menu bar&lt;/span&gt; &amp;ndash; These 
  buttons opens various windows that display information on your character such 
  as equipment, skills and abilities.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Shortcut icons &lt;/span&gt;&amp;ndash; These icons 
  represent spells, abilities and combos that you can trigger during gameplay 
  (usually while fighting someone).&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Chat window&lt;/span&gt; &amp;ndash; All chat with 
  other players is displayed here, and some information messages regarding 
  gameplay are also represented in this window.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Mini-map&lt;/span&gt; &amp;ndash; The mini-map shows 
  your immediate geographical surroundings as well as representing nearby 
  enemies and friendly characters.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The combat rose&lt;/span&gt; &amp;ndash; These 
  arrows represent the directions you can swing your weapon in, allowing you to 
  take advantage of the game&amp;rsquo;s innovative combat.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Character vitals&lt;/span&gt; &amp;ndash; Your 
  character&amp;rsquo;s health is shown in red, your stamina is shown in green and your 
  mana is shown in blue. Your name and level is also shown.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Target vitals&lt;/span&gt; &amp;ndash; Represents 
  the vitals of your current target.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Experience bar&lt;/span&gt; &amp;ndash; This 
  represents how much experience points you have earned, counting towards your 
  next level. Experience is gained through gameplay.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Social buttons&lt;/span&gt; &amp;ndash; These 
  buttons opens various social windows such as a tool that allows you to search 
  for other players and join PvP mini-games.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Active effects&lt;/span&gt; &amp;ndash; Effects that 
  are active on your character (such as spells you have cast on yourself) will 
  be displayed here for your convenience.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Quest tracker&lt;/span&gt; &amp;ndash; Tracks the 
  objectives of your currently active quest.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;3. Preparing for combat&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/combat.JPG" width="291" border="0" height="145" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;
&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;The very core of &lt;i&gt;Age 
of Conan&lt;/i&gt; is combat. Through combat you will develop your character and 
progress through the levels, hopefully earning you fame, fortune and a whole lot 
of adventure on the way. Soon after arriving on Tortage Island you will be faced 
with great challenges &amp;ndash; all solvable by force or by magic, of course!&lt;/span&gt;&lt;/p&gt;
&amp;nbsp;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Basic attacks&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;To attack a target all 
you need to do is start hitting in one of the directions with your weapon, or 
fire a spell at them (depending on your class). Move up to your target and use 
the directional combat arrows (as described in the interface section of this 
guide) and your character will automatically enter combat mode. Alternatively, 
if you are a spell caster, an offensive spell might already be on your hotbar 
ready for use. In that case, click on the target you want to hit and fire off 
the spell. This is the basic essence of combat.&lt;/span&gt;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; You can also use the 1, 
2, and 3 keys on your keyboard to hit in various directions.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Advanced targeting&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Targeting in &lt;i&gt;Age of 
Conan&lt;/i&gt; works somewhat differently than in similar games. You do not 
necessarily need to click on an enemy in order to target them; you can also 
simply move up to them and start fighting. As you get deeper into the game you 
will see that magic casters have a particularly wide array of targeting 
possibilities, such as &amp;ldquo;cone targeting&amp;rdquo; that allows you to cast a spell at 
anything in front of you. If you are an archer you can even zoom into 
first-person mode and manually target and shoot your enemies!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Combo attacks&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Many classes receives 
so-called &amp;ldquo;combo moves&amp;rdquo;. These are abilities that will allow you to deal out 
greater damage, and they are access from the abilities window (use the top menu 
bar to display this window), but you have to move combos down to your hotbar to 
use them. To trigger a combo, simply click on it using your mouse cursor or hit 
the corresponding keyboard key (usually from keys 4 to 9). You will notice that 
one of your directional combat arrows will light up, urging you to hit in that 
direction&lt;/span&gt;&lt;span style="font-size:small;"&gt;. &lt;/span&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Finishing a combo will 
result in greater damage and a unique combat animation.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Wrapping it up&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Good work! By finishing 
this tutorial you should know a whole lot more about how &lt;i&gt;Age of Conan&lt;/i&gt; 
works, allowing for a smoother transition into Hyboria once you log in. Keep in 
mind, however, that these are only the very basics of how the game works. As you 
get deeper into the game you will discover that &lt;i&gt;Age of Conan &lt;/i&gt;offers 
unparalleled depth!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Here are a few tips 
that you should bring with you on the road:&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Gain experience!&lt;/span&gt; 
Progression in &lt;i&gt;Age of Conan&lt;/i&gt; is measured in experience and levels. As you 
kill enemies and complete quests you will gain more experience and thus also 
levels. You can track your progress by looking at the orange bar at the bottom 
of your screen.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Equip yourself!&lt;/span&gt; 
Soon you will realize that the basic weapon in your hand and the scraps of 
clothes on your back is not sufficient for a life of adventure. Complete quests 
to get better equipment &amp;ndash; or buy them from a vendor. You will look cooler and 
perform better!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Go exploring!&lt;/span&gt; A 
lot of the fun to be had in &lt;i&gt;Age of Conan&lt;/i&gt; comes from exploring. For the 
first twenty levels you will be &amp;ldquo;stuck&amp;rdquo; on Tortage Island, but even here there 
is a whole jungle to explore! Pretty soon you will have the opportunity to 
explore more of Hyboria.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Pick up a trade!&lt;/span&gt; 
Later in the game you will have the opportunity to become a crafter. Ask other 
players how to get started, or use the in-game help system. You can become 
anything from a weaponsmith to an alchemist &amp;ndash; creating items other players want 
to buy!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Socialize!&lt;/span&gt; 
Massively multiplayer games such as &lt;i&gt;Age of Conan&lt;/i&gt; are all about 
socializing. Soon you will stumble upon other players that you can communicate 
with. Talk to them by using the chat window, and why not go out and face the 
challenges together?&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Join a guild!&lt;/span&gt; 
Social interaction will also lead you into guilds. Guilds are large groups of 
players that have formed a society, usually sporting a creative name. Guilds can 
share a common chat channel, as well as construct entire cities &amp;ndash; and fight 
other guilds!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Fight other players!&lt;/span&gt; 
Fighting monsters is all well and good, but for that extra level of challenge 
you should try fighting other players such as yourself! Mini-games are an easy 
way of getting into combat with others (use the in-game help tool for more 
information).&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Build and destroy!&lt;/span&gt; 
Once you reach the later parts of the game, you will most likely be helping your 
guild constructing an entire guild city or a battlekeep. You can even launch 
attacks on other guilds&amp;rsquo; battlekeeps, opening up a whole new world of gameplay!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;b&gt;PS!&lt;/b&gt; Use the official &lt;i&gt;Age of 
Conan &lt;/i&gt;website to find even more information about the game, such as 
elaborate information on &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1094&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1094" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;player vs. player 
combat&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;, &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1096&amp;amp;table=PUBLISH&amp;amp;template=news_no_feature&amp;amp;selected=1096" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;guild cities&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1087&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1087" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;mounts&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1092&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1092" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;advanced combat&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1091&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1091" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;economics&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;, 
and more. You can also &lt;/span&gt;&lt;a&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;download the complete 
manual&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; in .PDF!&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;Good luck in Hyboria, 
adventurer!&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=431109" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="age of conan trial keys" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+trial+keys/default.aspx" /><category term="age of conan 7 day trial" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+7+day+trial/default.aspx" /><category term="age of conan getting started guide" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+getting+started+guide/default.aspx" /></entry><entry><title>Age of Conan - List of MAJOR Improvements Since Launch</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-list-of-major-improvements-since-launch.aspx" /><id>/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-list-of-major-improvements-since-launch.aspx</id><published>2009-04-02T21:30:54Z</published><updated>2009-04-02T21:30:54Z</updated><content type="html">&lt;p&gt;Today we received an update from &lt;a href="http://www.ageofconan.com"&gt;Age 
of Conan&lt;/a&gt; by Craig Morrison, the Director of Age of Conan. The game has had 
an amazing face-lift since it first came out and they&amp;#39;re excited to tell people 
about he changes they&amp;#39;ve implemented. We&amp;#39;ve been playing it here internally and 
the experience is much smoother and it&amp;#39;s been really easy to get back into the 
game and start kicking butt.&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve posted the official release about the new 
content and changes to &lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt;; for 
your reading pleasure:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/aoclogo.JPG" width="398" border="0" height="119" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="margin:1ex;"&gt;
&lt;div&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;MAJOR IMPROVEMENTS SINCE 
    LAUNCH&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Craig Morrison, Game 
    Director on Age of Conan&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;With the impending 
    launch of our trial offerings I have been asked to sit down and summarize 
    the changes that the game has seen since the launch last year. I think the 
    first thing I can say was that actually compiling this letter into a 
    digestible size for you all was actually another good affirmation for me as 
    to the effort the team here has gone to in order to realize the potential of 
    Age of Conan. I am very proud of the efforts that have been undertaken since 
    launch to address the various issues identified by our players, as well as 
    the improvements and additions that we have made to the game. &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;So what exactly has been 
    done since launch?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;New Content&lt;/b&gt; We have added 
      countless hours of more content through updates such as Ymir&amp;#39;s Pass - the 
      largest playfield yet that comes with an entirely new storyline inspired 
      by the classic Howard tale &amp;#39;The Frost Giant&amp;#39;s Daughter&amp;#39;. Then you have 
      Xibaluku, a new end game dungeon packed with dynamic and engaging boss 
      encounters for maximum level players. In addition we have added countless 
      more quests and rewards to the game for players of all level ranges. The 
      launch dungeons have also been revisited, revamped and generally improved 
      to provide new and more interesting game-play and rewards.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Enhancing PVP&lt;/b&gt; The world of King 
      Conan is a brutal one and we have made sure to focus on building on the 
      PVP offerings. One of the key elements that players reported enjoying in 
      the game was the ability to be part of a bloody and exciting game-world 
      and we wanted to build on that. Not only have we added a full PVP leveling 
      system, with a host of rewards - we have also built upon this with a full 
      PVP consequence system that adds a true meaning to PVP combat and allows 
      those that would tread a darker path to actually become criminals based on 
      their actions, opening up a whole new game-play experience. &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Improved Sieges&lt;/b&gt; Building on the 
      desire to have truly meaningful and engaging PVP in every update we are 
      continuing to refine, add to and improve the Siege warfare PVP elements. 
      We are striving to keep adding new features to make guild vs. guild 
      game-play matter more. In the most recent updates new PVP specific 
      resources required to build and repair battle-keeps have been added. These 
      resources must be fought over between players, and can be looted from 
      vanquished foes corpses, adding more intensity and drama to the siege 
      experience.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Stability and Performance&lt;/b&gt; Our 
      technical team has been hard at work ensuring that there are constant 
      improvements being made to performance and stability. Framerate has been 
      increased on a wider range of computers, memory leaks have been corrected 
      and bugs have been ironed out making the game-play experience a lot 
      smoother and stable for the user.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;General Improvements&lt;/b&gt; The big main 
      features always get the headlines and previews, but we have also gone to 
      great lengths to ensure that the smaller points and general polish also 
      get some care and attention. A huge amount of general improvements and 
      enhancements have been made, some small, some larger, but all combining to 
      provide a better Age of Conan experience. More travel options have been 
      added, more voice-overs, a new friend interface, the raid interface has 
      been improved, a new GUI options mean it&amp;#39;s now easier to locate and get 
      into PvP mini-games, tradeskills have been improved, loot rewards have 
      been re-distributed, vanity pets are available as a special reward for 
      those who adventure through the new Xibaluku dungeon&amp;hellip; and the list goes 
      on! These changes may never be in the spotlight but they all contribute to 
      improving the experience for players each and every time they log in&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;An Amazing World&lt;/b&gt; While we already 
      have a fantastically realized game-world we have been hard at work 
      ensuring it continues to shine as the most stunningly rendered MMO world 
      to date. First and foremost in this development is the new DX10 
      functionality that will allow players to see the kingdoms of Hyboria like 
      never before. Launching soon the DX10 version will bring more spectacular 
      visuals to the beautiful vistas of King Conan&amp;#39;s world. &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;&amp;nbsp;&lt;br /&gt;
    &lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;What the future brings&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;During the development of 
    the game the key phrase that was used to establish the goals of the project 
    was &amp;#39;&lt;b&gt;C&lt;/b&gt;ombat&lt;b&gt;, C&lt;/b&gt;ombat&lt;b&gt;, C&lt;/b&gt;ombat&lt;b&gt;&amp;#39;&lt;/b&gt; and I think that 
    goal was perfectly realized in our combat system, and element of the game 
    that continues to be a key feature and unique element players enjoy with our 
    game. When we set out to define the goals for the development team for the 
    ongoing production we decided to keep with the &amp;#39;C&amp;#39; theme, so the goals of 
    the team are to focus on &amp;#39;&lt;b&gt;C&lt;/b&gt;ontent, &lt;b&gt;C&lt;/b&gt;onflict, &lt;b&gt;C&lt;/b&gt;haracter 
    and Community&amp;#39; &lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Content&lt;/b&gt; - Our 
    continued desire to keep providing exciting and engaging new content for 
    players&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Conflict&lt;/b&gt; - Build on 
    the game&amp;#39;s strong PVP elements and continue to expand on the brutal world of 
    Hyboria&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Character&lt;/b&gt; - Strive 
    to provide better options for character development, something that is a key 
    focus at the moment with our impending revamp of items and statistics in the 
    next major game update.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Community&lt;/b&gt; - One of 
    the key goals for the next year will be improving upon the community and 
    guild functionality in the game to give the players more tools to craft 
    their own space and identity in the world of Hyboria&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;All of us on both 
    development teams are looking forward to telling you even more about it 
    soon!&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
    &lt;span style="font-family:Calibri;font-size:small;"&gt;Sincerely,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Craig Morrison&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Game Director&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Age of Conan&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=431096" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="age of conan news" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx" /><category term="age of conan game" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+game/default.aspx" /><category term="age of conan fixed" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+fixed/default.aspx" /><category term="age of conan re-release" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+re-release/default.aspx" /></entry><entry><title>Age of Conan Directors Letter Detailing BIG Changes!</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2009/02/27/age-of-conan-directors-letter-detailing-big-changes.aspx" /><id>/blogs/aoc-en-news/archive/2009/02/27/age-of-conan-directors-letter-detailing-big-changes.aspx</id><published>2009-02-28T00:07:05Z</published><updated>2009-02-28T00:07:05Z</updated><content type="html">&lt;p&gt;&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt;&amp;#39;s Game Director 
has posted an update detailing all kinds of new changes coming to the game. The 
update will include changes to items and statistics and will come with the next 
major update (after 1.04). We&amp;#39;ve got the post here for you followed by a link to 
the official AoC Forums so you can get to voicing your opinion! &lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2848&amp;amp;table=CONTENT"&gt;
original post&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;
                        &lt;span class="contentTitle"&gt;Letter from the Game Director 
                        February 2009&lt;/span&gt; &lt;br /&gt;
                        &lt;br /&gt;
                        &lt;b&gt;It&amp;rsquo;s that time again for a little peek into what&amp;rsquo;s 
                        coming up for Age of Conan. As mentioned last time the 
                        major part of this Director&amp;rsquo;s Letter will focus on 
                        providing a first look at the details on the upcoming 
                        items and statistics update that will come in the next 
                        major update. With update 1.04 now live and players 
                        getting to enjoy the new content it&amp;rsquo;s the perfect time 
                        to kick-off the process of introducing the next major 
                        update.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Before I dive into RPG system changes 
                        though, a couple of things to note. We are preparing a 
                        lot of information for when the update is ready for the 
                        public test servers. This letter couldn&amp;rsquo;t possibly cover 
                        everything, and it won&amp;rsquo;t. The new gem system for example 
                        is an article all on its own, as are the balance changes 
                        that will be included in the update for every class. So 
                        those things I won&amp;rsquo;t be covering in detail in this 
                        letter, but we will be releasing detailed information 
                        over the course of the testing. So rest assured further 
                        information overload is coming! Consider this letter as 
                        an appetizer to the process that is ahead of us.&lt;/p&gt;
&lt;h2&gt;Revamping the RPG System&lt;/h2&gt;
&lt;p&gt;It&amp;rsquo;s also worth repeating why we have been working 
                        away on these changes in the first place. &lt;/p&gt;
&lt;p&gt;After we looked at the feedback after launch we 
                        concluded that we had misjudged the importance of items 
                        and statistics to character progression. While the 
                        intention had always been to be less item-centric than 
                        other titles, we probably went a little too far in the 
                        other direction. Therefore we have set out to expand and 
                        develop the RPG system so that it offers better and more 
                        interesting character progression and customization.&lt;/p&gt;
&lt;p&gt;So, now that the preamble is out of the way, let&amp;rsquo;s 
                        get rolling and take a peek inside the mechanics of the 
                        RPG system so you can start to understand where we are 
                        taking it. So, how best to provide an overview of the 
                        changes? At a basic level what we have done is add an 
                        additional range to the attribute budgets, this 
                        additional range comes from items and trickle down from 
                        your primary attributes. Mobs and encounters have been 
                        rebalanced to account for this increase. The end result 
                        is that items and trickle down now account for up to 
                        fifty percent (give or take a couple of percent variance 
                        here and there) of your overall budget for any given 
                        attribute. For comparison that contribution did not 
                        exceed twenty five percent before the changes, and 
                        &amp;lsquo;trickle down&amp;rsquo; barely influenced it at all.&lt;/p&gt;
&lt;p&gt;Our goal is that players in &amp;lsquo;average&amp;rsquo; gear (if you 
                        will forgive the subjective nature of using the word 
                        &amp;lsquo;average&amp;rsquo;) will not feel a great change in the game, but 
                        will have the potential to get better by working up 
                        towards the higher end gear. Where you will notice a 
                        change is if you remove your armor and weapons and use 
                        lower level gear. The new system does incentivize 
                        keeping your gear up to date!&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s not the end of the changes though. This is 
                        really just the &amp;lsquo;brief overview as it were. In order to 
                        achieve our goals in a good, solid way that gives us 
                        room for future development we also went through the 
                        attributes and statistics and made them meaningful, 
                        clearer to understand, and hopefully better laid out.&lt;/p&gt;
&lt;h2&gt;The new character statistics&lt;/h2&gt;
&lt;p&gt;The best way to demonstrate this in this first look 
                        at the new system is to go through the new character 
                        stat screens one by one and actually show you what your 
                        new character sheet looks like! The interface is now 
                        tabbed so that you can all your stats without having to 
                        scroll down by switching between tabs. It also means 
                        they are organized in logical groupings.&lt;/p&gt;
&lt;p&gt;Firstly please note some of the numbers displayed in 
                        the screens are not what a player would really have, and 
                        are still subject to change through testing, but I 
                        really wanted to visualize it for you as it&amp;rsquo;s better 
                        than the text alone!&lt;/p&gt;
&lt;p&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_01.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_01_thumb.jpg" width="50" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;So let&amp;rsquo;s take each of these in turn and explain the 
                        new attributes and stats. On the first screen, the 
                        &amp;lsquo;General&amp;rsquo; tab, you see the basics of your character. 
                        Most of this tab is self explanatory, but it does show 
                        the first of the totally new statistics &amp;ndash; Armor. Your 
                        Armor rating is now what is used in the combat 
                        calculations to decide how much damage you avoid from a 
                        successful attack. This has replaced the old combination 
                        of resistances and invulnerabilities as the main source 
                        of mitigation of non-magic damage (we will get to magic 
                        damage shortly!). &lt;/p&gt;
&lt;p&gt;You will still see invulnerabilities offered in some 
                        buffs, in those cases those are an additional mitigation 
                        above and beyond what the outcome of your armor 
                        calculation is. &lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_02.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_02_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Next up we have the Combat stats page that shows your 
                        new combat stats, both as a rating, which is what item 
                        bonuses will add to, as well as what that equates to as 
                        a percentage chance (or the percentage increase as 
                        appropriate). All of these new stats will have 
                        explanatory tool tips and we think moving to using 
                        ratings makes the system clearer and easier for you to 
                        gauge the relative worth of items.&lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_03.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_03_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Next we have the &amp;lsquo;Physical&amp;rsquo; tab that lists your 
                        health and stamina regens and taps clearly.&lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_04.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_04_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Then we have the &amp;lsquo;Magical&amp;rsquo; tab that displays your 
                        magic related skills, bonus spell damage and the next of 
                        the new statistics &amp;ndash; your protections. These effectively 
                        replace the old resistance percentages and are displayed 
                        both as a rating (which again, is what appears on the 
                        item bonuses) and as the translated percentage that 
                        shows you how much damage that potentially mitigates.
                        &lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_PVP.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_PVP_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Lastly we have the PVP tab that shows your PVP 
                        achievements and rankings as well as your PVP specific 
                        stats. Here as well you will now find the new PVP 
                        version of Armor and Protection that will be offered on 
                        PVP items.&lt;/p&gt;
&lt;h2 style="CLEAR:left;"&gt;&amp;nbsp;&lt;/h2&gt;
&lt;h2&gt;Attributes and what they mean!&lt;/h2&gt;
&lt;p&gt;So what do the main attributes do now? As I mentioned 
                        above we have significantly changed how these attributes 
                        &amp;lsquo;trickle down&amp;rsquo; into your actual performance. This should 
                        make the addition of stats in these areas much more 
                        visible. You will find that these are now a deal more 
                        important than before and now confer the following 
                        bonuses to your character: &lt;/p&gt;
&lt;h3&gt;Every one point of Strength &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Combat rating when using melee weapons 
                          (except daggers) by 3 &lt;/li&gt;
&lt;li&gt;Increases Armor by 2 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15 &lt;/li&gt;
&lt;li&gt;Increases Stamina by 2 &lt;/li&gt;
&lt;li&gt;Increases OOC health regen by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Intelligence&lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Spell damage with 0.3 per hit for spells 
                          with Intelligence attribute (mage spells) &lt;/li&gt;
&lt;li&gt;Increases Mana points by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural mana regeneration by 0.07 &lt;/li&gt;
&lt;li&gt;Increases OOC mana regeneration by 0.38 &lt;/li&gt;
&lt;li&gt;Increases Protection from Electrical/Fire/Cold 
                          magic by 0.5&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Constitution&lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Health points by a number depending on 
                          class, roughly 5-8 &lt;/li&gt;
&lt;li&gt;Increases Stamina points by 2 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15 &lt;/li&gt;
&lt;li&gt;Increases OOC health regen by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Dexterity &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Evade rating by 0.5 &lt;/li&gt;
&lt;li&gt;Increases Stamina points by 2 &lt;/li&gt;
&lt;li&gt;Increases Combat rating with ranged weapons and 
                          daggers by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Wisdom &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Spelldamage with 0.3 per hit for spells 
                          with Wisdom attribute (priest spells) &lt;/li&gt;
&lt;li&gt;Increases Mana points by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural mana regeneration by 0.07 &lt;/li&gt;
&lt;li&gt;Increases OOC mana regeneration by 0.38 &lt;/li&gt;
&lt;li&gt;Increases Protection from Holy/Unholy magic by 
                          0.5&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Just the beginning&amp;hellip;&lt;/h2&gt;
&lt;p&gt;In addition we have worked to make the item stats 
                        display better in the GUI and make the comparison of 
                        items better.&lt;/p&gt;
&lt;p&gt;This is really just a teaser for the information that 
                        is to come. These changes have also allowed us to look 
                        at each of the classes and make changes to feat trees, 
                        skills and spells. Some of these changes were necessary 
                        due to the changes above (like the new Armor system) 
                        some for balance concerns and adjustments. A lot more 
                        information in this vein will be released as we prepare 
                        the update for the public test servers. In addition 
                        there is also a complete new gem system for crafting 
                        items that I haven&amp;rsquo;t touched on here that will also be 
                        revealed soon.&lt;/p&gt;
&lt;p&gt;The items themselves, in particular those at high 
                        levels have received a lot of individual attention and 
                        tweaking to get the most benefit out of the system.&lt;/p&gt;
&lt;p&gt;So as you can see there will be a lot to talk about 
                        over the coming weeks and months, which I expect, will 
                        start right about now!&lt;/p&gt;
&lt;p&gt;Craig &amp;#39;Silirrion&amp;#39; Morrison&lt;/p&gt;
&lt;p&gt;Game Director Age of Conan&lt;/p&gt;
&lt;p&gt;You can discuss
                        &lt;a href="http://forums-eu.ageofconan.com/showthread.php?goto=newpost&amp;amp;t=112753"&gt;
                        this letter of the Game Director here (EU)&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;You can discuss
                        &lt;a href="http://forums.ageofconan.com/showthread.php?t=185452"&gt;
                        this letter of the Game Director here (US)&lt;/a&gt;.&amp;nbsp;
                      &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=410593" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://wow.curse.com/members/DoranM.aspx</uri></author><category term="age of conan" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx" /><category term="age of conan news" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx" /><category term="aoc news" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/aoc+news/default.aspx" /></entry><entry><title>New Producer and Game Director for AoC</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13398Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13398Id.aspx</id><published>2008-09-17T20:24:58Z</published><updated>2008-09-17T20:24:58Z</updated><content type="html">&lt;p&gt;&lt;strong&gt;Craig Morrison has been appointed as the new Producer and Game Director for &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt;: Hyborian Adventures.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Craig Morrison has served as the Producer and Game Director on Anarchy Online for several years, as well as working as the Funcom Community Manager prior to that. Funcom believes he is the perfect candidate to take Age of Conan to the next level. Mr. Morrison will replace former Producer and Game Director Gaute Godager.&lt;br /&gt;&lt;br /&gt; Prior to starting at Funcom in 2004, Craig Morrison worked as an Operations Executive at the Telegraph group, the respected UK newspaper, taking care of operational aspects related to IT and Customer Service. Due to his passion for MMO games he simultaneously worked as an Associate Editor at IGN’s Vault Network, managing dedicated websites for several MMO games. He has extensive experience in managing various sized teams and complex projects across large media based environments. He has also played, written about, managed, produced and directed MMO games for over a decade by now. With his passion and unique skill-set he brings proven MMO experience to his new position, and during his years as Producer on Anarchy Online he has shown a unique ability to tailor development according to the needs and requirements of the players.&lt;br /&gt;&lt;br /&gt; “Taking on the position as Producer and Game Director on Age of Conan is a great challenge but also one I welcome. I have a clear conviction I can lead the further development in a good way, evolving Age of Conan into something even better. My main priority now is therefore to listen to, and act on, player concerns, while ensuring we add additional great content to the game,” said Craig Morrison. “At heart I will always be a gamer, and the coming changes and additions to Conan will always be done with the gamers in mind. Together I am certain we will shape an amazing future for Age of Conan.”&lt;br /&gt;&lt;br /&gt; Former Producer and Game Director Gaute Godager has chosen to resign from Funcom after working on Age of Conan since the initial conception, and he leaves the company after 16 years. Godager was one of the original founders of Funcom, and leaves a large legacy, having contributed to making Funcom the largest MMO company in Europe. “I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands.”
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14864" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="director" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/director/default.aspx" /><category term="producer" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/producer/default.aspx" /><category term="and" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/and/default.aspx" /><category term="new" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/new/default.aspx" /><category term="game" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/game/default.aspx" /></entry><entry><title>Hyborian Insider #4</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13397Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13397Id.aspx</id><published>2008-09-17T20:22:48Z</published><updated>2008-09-17T20:22:48Z</updated><content type="html">&lt;p&gt;In this edition of the Hyborian Insider Funcom take a look at some of the content to come, as well as giving you an exclusive first look at upcoming DirectX 10 features.
&lt;/p&gt;
&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14868" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="insider" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/insider/default.aspx" /><category term="hyborian" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/hyborian/default.aspx" /></entry><entry><title>PvP System Update</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13396Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13396Id.aspx</id><published>2008-09-17T20:21:28Z</published><updated>2008-09-17T20:21:28Z</updated><content type="html">&lt;p&gt;&lt;strong&gt;With todays update the first step of the PvP System Update has been introduced to the &lt;a href="http://aoc.curse.com"&gt;Age of Conan&lt;/a&gt; live servers. Read here what exactly this includes and what future updates have in store.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;PVP levels and statistics&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; This update now activates the PVP leveling system. You can now gain PVP levels by engaging in your normal PVP activities, be it world PVP, siege encounters or defeating your foes in the PVP mini-games. There are ten PVP levels in total that you can work through to prove your worth on the battlefield.&lt;br /&gt;&lt;br /&gt; Your PVP stats are now also active in your character tab, keeping track of your performance in PVP.&lt;br /&gt;&lt;br /&gt; In addition your new PVP armor ratings come into play now that the system is active. These provide additional mitigation of damage against damage that comes from other players. The new PVP armors will be the primary means of raising these ratings, although we will look to add additional means of raising these PVP defensive ratings in the future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Diminishing Returns&lt;/strong&gt;&lt;br /&gt; Diminishing returns have also been set on PVP XP. This means that you receive less and less of a benefit from killing the same person in quick succession. This is an area that we will most likely continue to tweak and adjust over time. It is the type of feature that will require some additional feedback from the live servers to get exactly right. For the launch we have tried to set it a little conservatively to ensure that it isn’t abused or exploited. That doesn’t mean though that we aren’t open to adjusting it further in the future once we see how people progress with the current system in place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;New Armories and PVP rewards&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; So other than the obligatory bragging rights what will the new PVP levels provide? That’s where the new PVP specific gear comes in. Each class has a special new set of blue armor for PVP levels one to five&lt;br /&gt;&lt;br /&gt; You will be able to visit new armory locations in all the racial hubs, these special shops stock new PVP based items for players to access. Vendors in the armories will stock you up with great new items starting as low as level twenty, as you progress through your normal levels and the PVP levels then you will find more and more accessories and armor and finally weapons that you can purchase in the armory. &lt;br /&gt;&lt;br /&gt; Different vendors appear in the armory as you level up so be sure to check back as you progress.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; PVP gear will come in all shapes and sizes. At level eighty there are new blue armor sets that are class specific, while for those not yet at the maximum level you can find an armor set for each of the armor types with upgrades available as you level up. Maximum level players will also get access to a great new set of blue weapons.&lt;br /&gt;&lt;br /&gt; All of the PVP items introduced in this update reward players for levels one through five in the PVP progression system. New epic items that serve levels six through ten will be introduced in coming updates, and on the subject of coming updates…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Future Updates&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt; This update is just the start of the planned PVP updates. Next up will come the PVP consequence (or Notoriety) system. Now we had hoped to include both at the same time, however the consequence system needed some extra work to be fully realized. Since we took the decision to support the idea of players being ‘notorious’ in PVP and including consequences for their actions we felt it was important to ensure we did it properly. We saw from the feedback on the test server that we needed to make sure there are more than just penalties to notoriety system when it arrives and want to take a little extra time to account for as many of the scenarios as possible so that the PVP game-play itself isn’t diminished on the servers.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt; Keep your eyes peeled for more information on this over the next few weeks as we get closer to rolling out the second part of the PVP update to the test server.&lt;br /&gt;&lt;br /&gt; Also, as mentioned above, you will see more PVP items added to the game in the form of the rewards for the PVP levels six through ten. These class specific epic armor sets will also have great new visuals and be a prestigious reward for those who battle up the PVP levels.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14869" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="pvp" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/pvp/default.aspx" /><category term="system" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/system/default.aspx" /><category term="update" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/update/default.aspx" /></entry><entry><title>Mark Jacobs of Mythic talks about AoC</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13312Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13312Id.aspx</id><published>2008-09-04T01:26:52Z</published><updated>2008-09-04T01:26:52Z</updated><content type="html">&lt;p&gt;The vice president of Mythic Entertainment and the lead o&lt;u&gt;f &lt;/u&gt;Warhammer Online; Mark Jacobs spoke with Tracey John over at MTV.com regarding Age of Conan and also Hellgate London.
&lt;/p&gt;&lt;p&gt;Things discussed were why Marc wanted to see Age of Conan succeed and also how he feels that they should have delayed the release of the game so it could have been polished further.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br /&gt; “If you look at the numbers, MMOs have the highest failure rates of any entertainment product,”&lt;/strong&gt; Jacobs said. Going all the way back 11 years to the release of “Ultima Online,” the first MMO to reach 100,000 subscribers, he said that there have only a been handful of successful MMOs compared to the number of them being developed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://multiplayerblog.mtv.com/2008/09/02/mythic-vp-on-hellgate-and-age-of-conan/"&gt;Read more here&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=15412" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="jacobs" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/jacobs/default.aspx" /><category term="mark" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/mark/default.aspx" /><category term="talks" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/talks/default.aspx" /><category term="mythic" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/mythic/default.aspx" /><category term="about" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/about/default.aspx" /></entry><entry><title>Upcoming Expansion Teaser Concept Art</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13010Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13010Id.aspx</id><published>2008-08-23T01:48:05Z</published><updated>2008-08-23T01:48:05Z</updated><content type="html">&lt;p&gt;At Games Convention in Leipzig Funcom released a Concept Art image which serves as a teaser for their upcoming expansion to &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;Check it out:
&lt;/p&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/142170/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/142/170.jpg" alt="expansion teaser" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16020" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="teaser" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/teaser/default.aspx" /><category term="concept" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/concept/default.aspx" /><category term="art" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/art/default.aspx" /><category term="upcoming" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/upcoming/default.aspx" /><category term="expansion" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/expansion/default.aspx" /></entry><entry><title>Preliminary patch notes for August 27</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N13008Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N13008Id.aspx</id><published>2008-08-23T01:40:43Z</published><updated>2008-08-23T01:40:43Z</updated><content type="html">&lt;p&gt;The preliminary patch notes for &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt;&amp;#39;s August 27 patch have been released.
&lt;/p&gt;&lt;p&gt;It&amp;#39;s split into two sections, one part that was posted very recently today and one which was released a little bit earlier.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
GENERAL
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Tradepost - The sales commission is now added to the price of the item and withdrawn from the buyer.
&lt;/li&gt;&lt;li&gt; Tradepost - You will no longer be charged a fee for changing the price of your item.
&lt;/li&gt;&lt;li&gt; Corrected several typos in dialog in many areas.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;CLASSES
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Rogue (General)
&lt;/li&gt;&lt;li&gt; Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
&lt;/li&gt;&lt;li&gt; Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
Barbarian
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Thirst For Blood will now properly increase the player&amp;#39;s Stamina Regen values.
&lt;/li&gt;&lt;li&gt; Arcane Marauder will now properly drain mana with 4 feat points invested.
&lt;/li&gt;&lt;li&gt; Buffs from Reaver Stance will now display a stack count in the GUI.
&lt;/li&gt;&lt;li&gt; Buffs from Blood Rage Stance will now display a stack count in the GUI.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Bear Shaman
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Blood Champion will now give the proper buff effect when one point is invested in the feat.
&lt;/li&gt;&lt;li&gt; Blood Champion will now proc off Blood Flow (Rank 1).
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Conqueror
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Rend and Tear will now improve the damage over time effect from Bloodbath I.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;COMBAT
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Frenzy and Defensive stance no longer persist after zoning.
&lt;/li&gt;&lt;li&gt; Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
&lt;/li&gt;&lt;li&gt; Pets will now teleport with you when you zone.
&lt;/li&gt;&lt;li&gt; When you die, all the pets that were alive will respawn when you ressurect.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;GUI
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The time display while in Tortage Underhalls at night should now be correct.
&lt;/li&gt;&lt;li&gt; PvP health/mana/stamina taps will now be displayed as intended in tooltips.
&lt;/li&gt;&lt;li&gt; The red skull should always appear over your own head when you are murderer.
&lt;/li&gt;&lt;li&gt; Items that you can not use no longer prompt you regarding their BoE status.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;GUILD
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; /guild should now always work after zoning.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;MOUNTS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; When you dismount a horse, your regular runspeed will always be applied.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;NPCS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; (Lacheish Plains) Farghan no longer has looping dialog.
&lt;/li&gt;&lt;li&gt; Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;PVP
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; PvP XP is now only given if the opponent player is above gray con to you ( ie. no more than 7 levels below you or higher, and cons a color to you).
&lt;/li&gt;&lt;li&gt; Murderpoints are now given if the player you kill is more than 7 levels below you. (ie. that player cons gray to you).
&lt;/li&gt;&lt;li&gt; If under attack while you have Shield of the Risen active, out of combat regeneration is no longer stopped. This stops a griefing technique where spawn campers could stop you regenerating.
&lt;/li&gt;&lt;li&gt; Grouping or trading with criminals will reset your criminal timer.
&lt;/li&gt;&lt;li&gt; PvP levels gained will be shown as an onscreen message.
&lt;/li&gt;&lt;li&gt; PvP damage has been further tweaked to do less DPS than the damage done in PvE.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Massive PvP
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The gate will now display a message when the damaged state is preventing you from opening it.
&lt;/li&gt;&lt;li&gt; City gates are now functional until the gate is heavily damaged.
&lt;/li&gt;&lt;li&gt; The city gate will no longer receive an extra lever after repairing it.
&lt;/li&gt;&lt;li&gt; It&amp;#39;s no longer impossible to repair a destroyed city gate.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;QUESTS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; (Conall&amp;#39;s Valley) The Gambler&amp;#39;s Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
&lt;/li&gt;&lt;li&gt; (Destiny Quest - Priest) Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.
&lt;/li&gt;&lt;li&gt; (Destiny Quest - Rogue) Awakening I - You should now be able to stealth without every guard spotting you.
&lt;/li&gt;&lt;li&gt; (Destiny Quest - End Battle) The Red Hand High Priest will no longer spawn above level 20.
&lt;/li&gt;&lt;li&gt; (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
&lt;/li&gt;&lt;li&gt; (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
&lt;/li&gt;&lt;li&gt; (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
&lt;/li&gt;&lt;li&gt; (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
TRADESKILLS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
&lt;/li&gt;&lt;li&gt; Alchemist Cache no longer contains the easily accessible vendor-bought resources.
&lt;/li&gt;&lt;li&gt; The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
GENERAL
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Several client crash and assertion error causes were addressed.
&lt;/li&gt;&lt;li&gt; The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
&lt;/li&gt;&lt;li&gt; Shield of the Risen will now be given to new characters when they reach level 5.
&lt;/li&gt;&lt;li&gt; Facial expressions have been added to a number of emotes.
&lt;/li&gt;&lt;li&gt; Female characters can now use the &amp;quot;pointdown&amp;quot; emote.
&lt;/li&gt;&lt;li&gt; The following emotes now work for both male and female characters:
&lt;ul&gt;&lt;li&gt; cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Players will now use the crawl animation when sprinting while swimming.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;CLASSES
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.
&lt;ul&gt;&lt;li&gt; Priest (General)
&lt;/li&gt;&lt;li&gt; Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
&lt;/li&gt;&lt;li&gt; Rogue (General)
&lt;/li&gt;&lt;li&gt; Quick Dismount will no longer go on cooldown if used while moving.
&lt;/li&gt;&lt;li&gt; Quick Dismount will now work even with weapons drawn.
&lt;/li&gt;&lt;li&gt; Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
&lt;/li&gt;&lt;li&gt; Assassin
&lt;/li&gt;&lt;li&gt; Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
&lt;/li&gt;&lt;li&gt; All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
&lt;/li&gt;&lt;li&gt; From the Darkness and Ambush should now occur correctly, when performed from stealth.
&lt;/li&gt;&lt;li&gt; Barbarian
&lt;/li&gt;&lt;li&gt; Cyclone of Steel II is now usable only with the correct weapon type.
&lt;/li&gt;&lt;li&gt; Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
&lt;/li&gt;&lt;li&gt; Conqueror
&lt;/li&gt;&lt;li&gt; Rend Flesh&amp;#39;s bleed effect will now stack in the proper order.
&lt;/li&gt;&lt;li&gt; Changed the name of the feat &amp;#39;Improved Wrath&amp;#39; to &amp;#39;Improved Fire Weave.&amp;#39;
&lt;/li&gt;&lt;li&gt; Changed the name of the feat &amp;#39;Lingering Wrath&amp;#39; to &amp;#39;Lingering Fire Weave.&amp;#39;
&lt;/li&gt;&lt;li&gt; Changed the name of the feat &amp;#39;Skirmisher&amp;#39; to &amp;#39;Fleet of Foot.&amp;#39;
&lt;/li&gt;&lt;li&gt; Dark Templar
&lt;/li&gt;&lt;li&gt; Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
&lt;/li&gt;&lt;li&gt; Demonologist
&lt;/li&gt;&lt;li&gt; Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
&lt;/li&gt;&lt;li&gt; Chaotic Blast&amp;#39;s damage component can now perform critical hits.
&lt;/li&gt;&lt;li&gt; Guardian
&lt;/li&gt;&lt;li&gt; The Defiance heal effect will now use the proper icon in the buff GUI.
&lt;/li&gt;&lt;li&gt; Impale combo now has a squelchy fleshy sound when used.
&lt;/li&gt;&lt;li&gt; Herald of Xotli
&lt;/li&gt;&lt;li&gt; Tweaked the animation played for Pillar of Infernal Flame.
&lt;/li&gt;&lt;li&gt; Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
&lt;/li&gt;&lt;li&gt; The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
&lt;/li&gt;&lt;li&gt; Necromancer
&lt;/li&gt;&lt;li&gt; Blasphemy&amp;#39;s cast time has been reduced to 2 seconds.
&lt;/li&gt;&lt;li&gt; Touch of Winter will no longer overwrite Ice Shackle&amp;#39;s snare effect.
&lt;/li&gt;&lt;li&gt; Priest of Mitra
&lt;/li&gt;&lt;li&gt; Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
&lt;/li&gt;&lt;li&gt; Holy Conquest&amp;#39;s bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
&lt;/li&gt;&lt;li&gt; Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
&lt;/li&gt;&lt;li&gt; Ranger
&lt;/li&gt;&lt;li&gt; Cripple and Cripple Enemies now have new icons.
&lt;/li&gt;&lt;li&gt; Flesh Ripper and Piercing Shot IV now have new icons.
&lt;/li&gt;&lt;li&gt; Leghold Trap should no longer ignore Root Immunity.
&lt;/li&gt;&lt;li&gt; Traps should not triggered by corpses anymore.
&lt;/li&gt;&lt;li&gt; Tempest of Set
&lt;/li&gt;&lt;li&gt; Inner Charge will now properly remove its effect after casting Lightning Strike.
&lt;/li&gt;&lt;li&gt; Set&amp;#39;s Life Spark will now wait until you are fully dead before trying to resurrect you.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;COMBAT
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; All Channeling spells now use mana, even if it is a small amount...
&lt;/li&gt;&lt;li&gt; The base Immunity chance on all players is now 5%.
&lt;/li&gt;&lt;li&gt; The base Immunity cap on all players is now 15%.
&lt;/li&gt;&lt;li&gt; Sidestep will now increase the player&amp;#39;s Immunity Cap by 10%.
&lt;/li&gt;&lt;li&gt; You can no longer go into hiding while fighting a much lower level NPC.
&lt;/li&gt;&lt;li&gt; Fixed a bug where, if your current target went into hiding, you wouldn&amp;#39;t be able to target him again when he reappeared unless you&amp;#39;d targeted something else in the meantime.
&lt;/li&gt;&lt;li&gt; Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
&lt;/li&gt;&lt;li&gt; Female polearm users who double tap should see a correct animation.
&lt;/li&gt;&lt;li&gt; Charge can no longer be used on non-alive targets.
&lt;/li&gt;&lt;li&gt; All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
&lt;/li&gt;&lt;li&gt; Combo timers are now adjusted to not time out when the server lags.
&lt;/li&gt;&lt;li&gt; The female charge animation has been corrected to not throw the female backwards anymore.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;GUI
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
&lt;/li&gt;&lt;li&gt; Players should no longer see duplicated buff icons for some abilities on their clients.
&lt;/li&gt;&lt;li&gt; The modified damage multipler in various tooltips now shows up with percent values, as intended.
&lt;/li&gt;&lt;li&gt; Combo and spell tooltips should always display with gray text now.
&lt;/li&gt;&lt;li&gt; Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
&lt;/li&gt;&lt;li&gt; You will now see an onscreen message when you cast a targeted spell without a target.
&lt;/li&gt;&lt;li&gt; Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;GUILDS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Fixed some visual issues for player city buildings.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;ITEMS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
&lt;/li&gt;&lt;li&gt; All vendor-bought resources purchased will appear in the &amp;quot;Bag&amp;quot; tab and not the &amp;quot;Resource&amp;quot; tab of the inventory.
&lt;/li&gt;&lt;li&gt; Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
&lt;/li&gt;&lt;li&gt; Cotton and Cottonwisp can no longer be found on NPCs.
&lt;/li&gt;&lt;li&gt; Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
&lt;/li&gt;&lt;li&gt; Fire and Glory spear is no longer tiny.
&lt;/li&gt;&lt;li&gt; Loot has been distributed to the new chests in Atzel&amp;#39;s Fortress.
&lt;/li&gt;&lt;li&gt; Bloodsire Boots should no longer cause weird ankle animations.
&lt;/li&gt;&lt;li&gt; Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;MOUNTS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Mounting rhinos while having your weapons drawn should now work.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;NPCS/MOBS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Removed long range bows from NPCs.
&lt;/li&gt;&lt;li&gt; Npcs will not try to attack players that have left the playfield anymore.
&lt;/li&gt;&lt;li&gt; (Eiglophian Mountains) Chief Uruk&amp;#39;A has dinged, and is now a higher level!
&lt;/li&gt;&lt;li&gt; (Imirian Ravine) Blade Champion Krol should now reset properly.
&lt;/li&gt;&lt;li&gt; (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
&lt;/li&gt;&lt;li&gt; (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
&lt;/li&gt;&lt;li&gt; (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
&lt;/li&gt;&lt;li&gt; (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Fading Black horses should now have animations.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Aviton&amp;#39;s pants are no longer clipping with his tunic.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
&lt;/li&gt;&lt;li&gt; The spell Sabazio&amp;#39;s Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
&lt;/li&gt;&lt;li&gt; Agroed deer should once again have animations while chasing you.
&lt;/li&gt;&lt;li&gt; Yetis have had their textures corrected.
&lt;/li&gt;&lt;li&gt; Gameplay in the Tarantia Noble Disctrict Villas has been updated.
&lt;/li&gt;&lt;li&gt; Bosses in the Main System are no longer mezzable.
&lt;/li&gt;&lt;li&gt; Har-Shebesh should no longer become passive in some rare situations.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;PVP/ MASSIVE PVP
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Massive PVP
&lt;ul&gt;&lt;li&gt; You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild.
&lt;/li&gt;&lt;li&gt; Ballistas will now properly despawn after a tower is destroyed.
&lt;/li&gt;&lt;li&gt; You can now attacking Siege Buildings with melee, spells, and siege weapons.
&lt;/li&gt;&lt;li&gt; Several collision fixes done for Battlekeep buildings.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; PVP
&lt;ul&gt;&lt;li&gt; All members of a murderous group now receive the full penalty, instead of sharing it.
&lt;/li&gt;&lt;li&gt; Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
&lt;/li&gt;&lt;li&gt; Minigames - Buffs for carrying the Skull have been renamed to &amp;#39;Carrying Skull.&amp;#39;
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;QUESTS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Destiny Quest (Priest)
&lt;/li&gt;&lt;li&gt; Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it&amp;#39;s easier to spot.
&lt;/li&gt;&lt;li&gt; Destiny Quest (Rogue)
&lt;/li&gt;&lt;li&gt; Awakening III: The Tortage Keep instance has been revamped slightly.
&lt;/li&gt;&lt;li&gt; Awakening III: Ulric should no longer sleep with his eyes open.
&lt;/li&gt;&lt;li&gt; General Quest
&lt;/li&gt;&lt;li&gt; (Atzel&amp;#39;s Approach) War Standard - Should have a slightly more interesting quest ending.
&lt;/li&gt;&lt;li&gt; (Atzel&amp;#39;s Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
&lt;/li&gt;&lt;li&gt; (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
&lt;/li&gt;&lt;li&gt; (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
&lt;/li&gt;&lt;li&gt; (Eiglophian Mountains) Rithrall will now speak to the player in the quest &amp;#39;Convincing the Hunter&amp;#39;.
&lt;/li&gt;&lt;li&gt; (Field of the Dead) The Price of Treason - Quest item added.
&lt;/li&gt;&lt;li&gt; (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
&lt;/li&gt;&lt;li&gt; (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
&lt;/li&gt;&lt;li&gt; (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
&lt;/li&gt;&lt;li&gt; (Kheshatta) &amp;quot;Heady Kaphil Liquor&amp;quot;, &amp;quot;The Spice in the Sand&amp;quot;, and &amp;quot;Anuket Spring Water&amp;quot; quests have had item respawn rates tweaked.
&lt;/li&gt;&lt;li&gt; (Kheshatta) The Abomination - Item rewards will now be given out correctly.
&lt;/li&gt;&lt;li&gt; (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
&lt;/li&gt;&lt;li&gt; (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
&lt;/li&gt;&lt;li&gt; (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
&lt;/li&gt;&lt;li&gt; (Scorpion Cave) Quest &amp;quot;The Four Accursed Keys&amp;quot; has had it&amp;#39;s goal coordinates set properly.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Catus for the quest &amp;quot;Nobles of Tarantia&amp;quot; has been moved, and the quest coordinates updated.
&lt;/li&gt;&lt;li&gt; (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player&amp;#39;s quest inventory when starting the quest.
&lt;/li&gt;&lt;li&gt; (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
&lt;/li&gt;&lt;li&gt; (Villa Verde) The quest &amp;quot;Noble Valuables&amp;quot; has been changed. Vandal Despoilers will drop the loot bags now.
&lt;/li&gt;&lt;li&gt; (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;TRADESKILLS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Slotted gems should now appear in armor consistently, even after zoning.
&lt;/li&gt;&lt;li&gt; &amp;quot;Padparasha&amp;quot; gems have been renamed &amp;quot;Padparadscha&amp;quot;.
&lt;/li&gt;&lt;li&gt; The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
&lt;/li&gt;&lt;li&gt; Resource &amp;amp; Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
&lt;/li&gt;&lt;li&gt; Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;WORLD DESIGN
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Atzel&amp;#39;s Fortress has been re-textured and re-lit.
&lt;/li&gt;&lt;li&gt; (Poitain) Rocks near buildings can no longer be scaled.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Several texture issues on buildings were corrected.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) The climbing point in Villa Amiel is now functional.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Both Torches and Braziers have had their names fixed.
&lt;/li&gt;&lt;li&gt; (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
&lt;/li&gt;&lt;li&gt; (Tortage) The Seadog Mansion now has a proper roof.
&lt;/li&gt;&lt;li&gt; (Tortage) Added some fish in the ocean outside the beach.
&lt;/li&gt;&lt;li&gt; (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
&lt;/li&gt;&lt;li&gt; (Tortage) All ladders should be usable and work correctly.
&lt;/li&gt;&lt;li&gt; (Tortage Night) Players should no longer be able to climb outside the playfield.
&lt;/li&gt;&lt;li&gt; (Wild Lands) Fireplace flame effects should no longer be visible on house floors.
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16034" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="notes" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/notes/default.aspx" /><category term="august" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/august/default.aspx" /><category term="preliminary" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/preliminary/default.aspx" /><category term="for" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/for/default.aspx" /><category term="patch" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/patch/default.aspx" /></entry><entry><title>Forthcoming Free Content Update Details</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N12969Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N12969Id.aspx</id><published>2008-08-22T02:16:59Z</published><updated>2008-08-22T02:16:59Z</updated><content type="html">&lt;p&gt;Funcom have revealed two brand new zones and also new and revamped dungeons and itemization.  One of the dungeons getting revamped is the Black Castle and also the Commons district of the capital city Tarantia will get revamped.  There are even more juicy details, such as new social dungeon called House of Crom and on the horizon another zone named Thunder River.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;We&amp;#39;re really serious about adding content,&amp;quot; Ellingsen said. &amp;quot;We agree that content thins out after level 55.&amp;quot; 
&lt;/p&gt;&lt;p&gt;Ellingsen demonstrated the Commons district of the capital city Tarantia, expected soon. This mid-level slum area allows players to pick a side in a gang war between street bandits and the rulers of the rooftops. Questing will include thieving, exploration and stealth gameplay as well as combat, and complex storylines with moral choices. 
&lt;/p&gt;&lt;p&gt;Attention then moved on to the Black Castle dungeon, which is being extensively revamped. Originally a basic dungeon aimed at solo players, it will soon be a more sophisticated group dungeon featuring traps and puzzles reminiscent of the Legend of Zelda - shooting an eye with an arrow to kill a giant snake, or standing on pressure pads to allow your team-mates to pass flame-throwers.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;For the full article, &lt;a href="http://www.eurogamer.net/article.php?article_id=218893"&gt;go here&lt;/a&gt;!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16103" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="update" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/update/default.aspx" /><category term="free" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/free/default.aspx" /><category term="details" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/details/default.aspx" /><category term="forthcoming" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/forthcoming/default.aspx" /><category term="content" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/content/default.aspx" /></entry><entry><title>Update Notes - 19th August</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N12870Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N12870Id.aspx</id><published>2008-08-19T17:02:51Z</published><updated>2008-08-19T17:02:51Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/129/923.jpg/09novemberthieffinalrenvc1.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;With today&amp;#39;s &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt; patch there&amp;#39;s numerous of new additions, changes and adjustments.  Among the things you can expect are content additions, tweaking and changes to all classes; some more major than others.  Also the process of adding new voice acting outside of the destiny quest lines have begun, you&amp;#39;ll be able to find quite a bit of new voice overs already.
&lt;/p&gt;&lt;p&gt;We all know how buggy the Massive PvP was at the start, but now several patches later it&amp;#39;s much more playable and today&amp;#39;s patch improve upon the Massive PvP further. Tweaks to the siege weapons are one of several improvements that are included and you can also expect changes to the rules which are meant to make the PvP experience more enjoyable overall.
&lt;/p&gt;&lt;p&gt;The ongoing work on updating certain quests and npc&amp;#39;s are quite visible with this patch, the majority of the focus have been on Atzel&amp;#39;s Approach, Kheshatta and also the Khopshef Province.
&lt;/p&gt;&lt;p&gt;&lt;hr /&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
PLAYFIELDS
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;CLASSES
&lt;/p&gt;&lt;p&gt;MAGE (General)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Dark Meditation will now properly expire.
&lt;/li&gt;&lt;li&gt; Dark Meditation should now be removed from the spell list after untraining feats.
&lt;/li&gt;&lt;li&gt; The description for the general feat Purge no longer refers to multiple targets.
&lt;/li&gt;&lt;li&gt; The feat &amp;quot;Purge&amp;quot; has been renamed to &amp;quot;Spell - Purge&amp;quot;.
&lt;/li&gt;&lt;li&gt; Mirrored Iron&amp;#39;s proc, Set&amp;#39;s Shield, now hits using the correct damage type based on the Magic Rating buff running.
&lt;/li&gt;&lt;li&gt; Mirrored Iron&amp;#39;s proc, Set&amp;#39;s Shield, has had its damage readjusted to the proper amount.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;ROGUE (General)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Ambush ability will no longer increase the damage of the next strike.
&lt;/li&gt;&lt;li&gt; Mountaineer feat&amp;#39;s decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
&lt;/li&gt;&lt;li&gt; Mountaineer feat&amp;#39;s decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
&lt;/li&gt;&lt;li&gt; Quick Dismount will not go on cooldown unless you are mounted.
&lt;/li&gt;&lt;li&gt; Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
&lt;/li&gt;&lt;li&gt; Cheat the Reaper can now only activate once every 5 minutes.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;SOLDIER (General)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
&lt;/li&gt;&lt;li&gt; Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
&lt;/li&gt;&lt;li&gt; Spell damage will now properly trigger Cunning Deflection.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Assassin
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Grim Corruption I&amp;#39;s debuff will now stack with the other Grim Corruption debuffs.
&lt;/li&gt;&lt;li&gt; Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Barbarian
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; All the Savage Rage combos now use the same animation as Savage Rage IV.
&lt;/li&gt;&lt;li&gt; Impale&amp;#39;s cooldown has been increased to 40 seconds.
&lt;/li&gt;&lt;li&gt; Impale&amp;#39;s bonus damage will now scale consistently with feat points invested.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Bear Shaman
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
&lt;/li&gt;&lt;li&gt; Claws of Life will no longer be removed after zoning.
&lt;/li&gt;&lt;li&gt; Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
&lt;/li&gt;&lt;li&gt; Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Conqueror
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Conquest&amp;#39;s bonus to One-Handed weapon damage has been increased across all ranks.
&lt;/li&gt;&lt;li&gt; Deep Wounds will now stack properly.
&lt;/li&gt;&lt;li&gt; Deep Wounds&amp;#39; proc rate has been slightly increased.
&lt;/li&gt;&lt;li&gt; Deep Wounds now displays a stack count in the target&amp;#39;s debuff GUI.
&lt;/li&gt;&lt;li&gt; Deep Wounds&amp;#39; DPS has been increased slightly.
&lt;/li&gt;&lt;li&gt; Feint Attack I will no longer scale past Feint Attack II at any level.
&lt;/li&gt;&lt;li&gt; Frostbite will now debuff magical damage in addition to melee damage.
&lt;/li&gt;&lt;li&gt; Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
&lt;/li&gt;&lt;li&gt; Frostbite&amp;#39;s chance to apply off of a Hoarfrost proc has been doubled.
&lt;/li&gt;&lt;li&gt; Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
&lt;/li&gt;&lt;li&gt; Lacerate will now proc off all non-unarmed melee attacks.
&lt;/li&gt;&lt;li&gt; Lacerate&amp;#39;s proc rate has been slightly increased.
&lt;/li&gt;&lt;li&gt; Lacerate now displays a stack count in the target&amp;#39;s debuff GUI.
&lt;/li&gt;&lt;li&gt; Lacerate&amp;#39;s DPS has been increased slightly.
&lt;/li&gt;&lt;li&gt; Lingering Wrath&amp;#39;s damage has been slightly reduced.
&lt;/li&gt;&lt;li&gt; Lingering Wrath will now always tick 5 times.
&lt;/li&gt;&lt;li&gt; Offhand Precision&amp;#39;s bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
&lt;/li&gt;&lt;li&gt; Rend Flesh&amp;#39;s duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
&lt;/li&gt;&lt;li&gt; Rend Flesh&amp;#39;s damage over time effect will now last 5 seconds.
&lt;/li&gt;&lt;li&gt; Rend Flesh now displays a stack count in the target&amp;#39;s debudff GUI.
&lt;/li&gt;&lt;li&gt; Rend Flesh&amp;#39;s damage over time effect will now scale better with more feat points invested.
&lt;/li&gt;&lt;li&gt; Improved Rend&amp;#39;s direct damage hit will now scale better with more feat points invested.
&lt;/li&gt;&lt;li&gt; Two-Handed Master&amp;#39;s bonus to Two-Handed weapon damage will now scale more consistently.
&lt;/li&gt;&lt;li&gt; Renamed Auras &amp;amp; Battle Crys, and included level up info in descriptions.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Dark Templar
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The name of the feat &amp;quot;Spell - Dooming Presence&amp;quot; has been changed to &amp;quot;Combo - Dooming Presence&amp;quot;, since it actually does grant a combo and not a spell.
&lt;/li&gt;&lt;li&gt; Pact of Malacodor should now be removed from the spellbook after untraining feats.
&lt;/li&gt;&lt;li&gt; Reaper of Malacodor should now be removed from the spellbook after untraining feats.
&lt;/li&gt;&lt;li&gt; Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Demonologist
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Chaotic Blast&amp;#39;s damage component can now perform critical hits.
&lt;/li&gt;&lt;li&gt; Demonic War will no longer be removed when zoning.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Guardian
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Guard I will no longer scale past Guard II at any level.
&lt;/li&gt;&lt;li&gt; Lowered the damage of Stagger I slightly.
&lt;/li&gt;&lt;li&gt; Increased the damage of Stagger II slightly.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Herald of Xotli
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Undying Glory of Xotli should no longer be removed when zoning.
&lt;/li&gt;&lt;li&gt; Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Necromancer
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
&lt;/li&gt;&lt;li&gt; Despoil the Soul duration has been increased to 1 hour.
&lt;/li&gt;&lt;li&gt; Spellweaving buff &amp;#39;Death God&amp;#39; duration has been reduced to 20 seconds.
&lt;/li&gt;&lt;li&gt; The cabal debuff will now use the proper icon in the target&amp;#39;s debuff window.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Priest of Mitra
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Armor of Faith will no longer be removed by Hand of Mitra.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Ranger
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
&lt;/li&gt;&lt;li&gt; Marked Target will now stack properly when 2 points are invested in the feat.
&lt;/li&gt;&lt;li&gt; Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
&lt;/li&gt;&lt;li&gt; Shattering Shots will now properly remove the directional shielding in the target GUI.
&lt;/li&gt;&lt;li&gt; Immolation should work more consistently.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Tempest of Set
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
&lt;/li&gt;&lt;li&gt; A book in your offhand will no longer spin during attack animations.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;COMBAT
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The attack at the end of a charge can no longer be aborted.
&lt;/li&gt;&lt;li&gt; Transitions between 2H-attacks for male &amp;amp; female characters should feel smoother.
&lt;/li&gt;&lt;li&gt; The male UP-attack animation for staves should now work correctly.
&lt;/li&gt;&lt;li&gt; Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
&lt;/li&gt;&lt;li&gt; Melee pets will now do splash damage.
&lt;/li&gt;&lt;li&gt; Knockback should have a proper animation again.
&lt;/li&gt;&lt;li&gt; Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
&lt;/li&gt;&lt;li&gt; You should no longer be able to damage or heal dead targets with spells or combos.
&lt;/li&gt;&lt;li&gt; Fixed a cause of sliding during combat.
&lt;/li&gt;&lt;li&gt; Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
&lt;/li&gt;&lt;li&gt; You can no longer de-apprentice while in combat.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;MASSIVE PVP
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
&lt;/li&gt;&lt;li&gt; Players can now only spawn a ballista while the city is vulnerable to attack.
&lt;/li&gt;&lt;li&gt; Catapult progress bar no longer shows Trebuchet Blast.
&lt;/li&gt;&lt;li&gt; Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
&lt;/li&gt;&lt;li&gt; Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
&lt;/li&gt;&lt;li&gt; If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
&lt;/li&gt;&lt;li&gt; The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
&lt;/li&gt;&lt;li&gt; It&amp;#39;s now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
&lt;/li&gt;&lt;li&gt; Only the defending guild can talk to the ballista builder NPCs.
&lt;/li&gt;&lt;li&gt; The siege camps will now give a message when they are used when the city isn&amp;#39;t vulnerable.
&lt;/li&gt;&lt;li&gt; Player city guards are now friendly to the guild that owns the city.
&lt;/li&gt;&lt;li&gt; Siege Weapons should no longer fail to initialize properly.
&lt;/li&gt;&lt;li&gt; Ballista NPCs should always spawn when the city becomes vulnerable.
&lt;/li&gt;&lt;li&gt; Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
&lt;/li&gt;&lt;li&gt; Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
&lt;/li&gt;&lt;li&gt; Siege Weapons should no longer report that the target is out of range when it&amp;#39;s not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
&lt;/li&gt;&lt;li&gt; Massive PvP city NPCs should only be usable by the owners of the city.
&lt;/li&gt;&lt;li&gt; Defending players in a siege will no longer get points for character kills.
&lt;/li&gt;&lt;li&gt; Time left in the siege battle before it ends will now display correctly in Score window.
&lt;/li&gt;&lt;li&gt; If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
&lt;/li&gt;&lt;li&gt; Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16301" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="conan" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/conan/default.aspx" /><category term="aoc" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx" /><category term="age" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age/default.aspx" /></entry><entry><title>415,000 subscribers according to latest report</title><link rel="alternate" type="text/html" href="/blogs/aoc-en-news/archive/2008/09/17/N12867Id.aspx" /><id>/blogs/aoc-en-news/archive/2008/09/17/N12867Id.aspx</id><published>2008-08-19T16:16:35Z</published><updated>2008-08-19T16:16:35Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/128/379.jpg/thief_big.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;Last Friday Funcom released their quarterly financial results, which revealed information about their results post launch for their flagship MMO, &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt;. If we are to believe the report, AoC currently has around 415,000 customers but the play time in the game for each customer has been less than they expected.
&lt;/p&gt;&lt;p&gt;Furthermore, over 800,000 copies of the game have been sold to customers and Funcom&amp;#39;s Revenues increased even higher than expected.  Operating loss is still something that is the case, but overall Funcom feels it is in a good financial shape with quite a bit of cash available.
&lt;/p&gt;&lt;p&gt;There are many plans to expand the Age of Conan world and squashing bugs is one of the main focuses, not to mention bringing forth updates to the PVP.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16306" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://wow.curse.com/members/Zyuu.aspx</uri></author><category term="conan" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/conan/default.aspx" /><category term="aoc" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx" /><category term="age" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/age/default.aspx" /><category term="000" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/000/default.aspx" /><category term="415" scheme="http://wow.curse.com/blogs/aoc-en-news/archive/tags/415/default.aspx" /></entry></feed>