Age of Conan

Age of Conan - List of MAJOR Improvements Since Launch

Today we received an update from Age of Conan by Craig Morrison, the Director of Age of Conan. The game has had an amazing face-lift since it first came out and they're excited to tell people about he changes they've implemented. We've been playing it here internally and the experience is much smoother and it's been really easy to get back into the game and start kicking butt.

We've posted the official release about the new content and changes to Age of Conan; for your reading pleasure:

 

 

MAJOR IMPROVEMENTS SINCE LAUNCH

Craig Morrison, Game Director on Age of Conan

With the impending launch of our trial offerings I have been asked to sit down and summarize the changes that the game has seen since the launch last year. I think the first thing I can say was that actually compiling this letter into a digestible size for you all was actually another good affirmation for me as to the effort the team here has gone to in order to realize the potential of Age of Conan. I am very proud of the efforts that have been undertaken since launch to address the various issues identified by our players, as well as the improvements and additions that we have made to the game.

So what exactly has been done since launch?

  • New Content We have added countless hours of more content through updates such as Ymir's Pass - the largest playfield yet that comes with an entirely new storyline inspired by the classic Howard tale 'The Frost Giant's Daughter'. Then you have Xibaluku, a new end game dungeon packed with dynamic and engaging boss encounters for maximum level players. In addition we have added countless more quests and rewards to the game for players of all level ranges. The launch dungeons have also been revisited, revamped and generally improved to provide new and more interesting game-play and rewards.
  • Enhancing PVP The world of King Conan is a brutal one and we have made sure to focus on building on the PVP offerings. One of the key elements that players reported enjoying in the game was the ability to be part of a bloody and exciting game-world and we wanted to build on that. Not only have we added a full PVP leveling system, with a host of rewards - we have also built upon this with a full PVP consequence system that adds a true meaning to PVP combat and allows those that would tread a darker path to actually become criminals based on their actions, opening up a whole new game-play experience.
  • Improved Sieges Building on the desire to have truly meaningful and engaging PVP in every update we are continuing to refine, add to and improve the Siege warfare PVP elements. We are striving to keep adding new features to make guild vs. guild game-play matter more. In the most recent updates new PVP specific resources required to build and repair battle-keeps have been added. These resources must be fought over between players, and can be looted from vanquished foes corpses, adding more intensity and drama to the siege experience.
  • Stability and Performance Our technical team has been hard at work ensuring that there are constant improvements being made to performance and stability. Framerate has been increased on a wider range of computers, memory leaks have been corrected and bugs have been ironed out making the game-play experience a lot smoother and stable for the user.
  • General Improvements The big main features always get the headlines and previews, but we have also gone to great lengths to ensure that the smaller points and general polish also get some care and attention. A huge amount of general improvements and enhancements have been made, some small, some larger, but all combining to provide a better Age of Conan experience. More travel options have been added, more voice-overs, a new friend interface, the raid interface has been improved, a new GUI options mean it's now easier to locate and get into PvP mini-games, tradeskills have been improved, loot rewards have been re-distributed, vanity pets are available as a special reward for those who adventure through the new Xibaluku dungeon… and the list goes on! These changes may never be in the spotlight but they all contribute to improving the experience for players each and every time they log in
  • An Amazing World While we already have a fantastically realized game-world we have been hard at work ensuring it continues to shine as the most stunningly rendered MMO world to date. First and foremost in this development is the new DX10 functionality that will allow players to see the kingdoms of Hyboria like never before. Launching soon the DX10 version will bring more spectacular visuals to the beautiful vistas of King Conan's world.

 
What the future brings 
 

During the development of the game the key phrase that was used to establish the goals of the project was 'Combat, Combat, Combat' and I think that goal was perfectly realized in our combat system, and element of the game that continues to be a key feature and unique element players enjoy with our game. When we set out to define the goals for the development team for the ongoing production we decided to keep with the 'C' theme, so the goals of the team are to focus on 'Content, Conflict, Character and Community'

Content - Our continued desire to keep providing exciting and engaging new content for players 

Conflict - Build on the game's strong PVP elements and continue to expand on the brutal world of Hyboria 

Character - Strive to provide better options for character development, something that is a key focus at the moment with our impending revamp of items and statistics in the next major game update. 

Community - One of the key goals for the next year will be improving upon the community and guild functionality in the game to give the players more tools to craft their own space and identity in the world of Hyboria

All of us on both development teams are looking forward to telling you even more about it soon! 
Sincerely,

Craig Morrison

Game Director

Age of Conan

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  • Fri, Apr 10 2009 1:51 AM ()

    Yes it was a little bizzare for them to do it in that manner. I remember they pretty much restricted any complaints about the game and cut off public view of the game.

    And Wes, its true that every MMO has a few problems but AoC had so many that it effectivly was released as beta. Which is not good for commercial use.

  • Wed, Apr 8 2009 9:18 AM ()

    I still dont like their gestapo tactics in the way they handled things such as the forums, and other things I cant remember now... just that the forum editing stuck out the most. That said, I did like the game, I just didnt like Funcommunists manner of handling their community.

  • wesw818 said 
    Wed, Apr 8 2009 6:56 AM ()

    AoC is an amazing game. They've Fixed so much on it, it runs basically   perfect now, of course it does still have some minor problems but what mmo doesn't.  

  • Sat, Apr 4 2009 1:11 AM ()

    We will have to see, iv got the game on my shelf. I bought it a week after it came out, and it constantly crashed, so i shelved it.

    Yes its still a "failcom" product, just that they booted out the other project manager in favour of one who knew his stuff.

  • Fri, Apr 3 2009 11:18 AM ()

    AoC took a lot of crap over the past year, and it's really great to see it bouncing back and taking the intiative to make a great product and fun game.

    That being said, I have no idea how well the changes are and will play out in the near future. Is this still a Failcom product?

  • Fri, Apr 3 2009 1:39 AM ()

    how do you make it doranm youre the best yo talaga promise i still believe in you bro

  • Thu, Apr 2 2009 10:11 PM ()

    It still wont save it, building the game with DK10 in mind was always going to lend itself to the hardcore croud, which is the hardest one to please.

    /waits for bitchslap from AoC lover.

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