That's basically what combuctor looks like as of right now. Its still very much alpha at this point, and I might redesign the frame again after I start using it for a while. My main worry is that the frame is too cluttered.
Some notes:
- The item area of the frame dynamically scales to fit how many items are being displayed at once. Its a bit small when showing your entire bank, but I expect people to filter to find stuff.
- Those tabs on the bottom are dynamically generated based on what bag types you're carrying. If you have an ammo/shard bag, then you'll have an ammo/shard tab. If you have profession bags: there will be a tab for those. This functionality replaces two things in Bagnon: Slot coloring and bag hiding. I typically only hid my ammo/shard/keys, and I'm betting that's commonly what other people did as well.
- The buttons right above those are for filtering by quality.
- The buttons on the side are for filtering by item type. The top button is for all items, followed by weapons, armor, quest, consumables, trade goods, and miscellaneous. I could only fit in 6 of the 13 types on the side of the frame, though admittedly a bunch of the types aren't really common, or are covered by other functionality. I'm thinking about allowing the user to configure what of the 13 types to actually show on the frame. The button icons are static, which was one of the requests people had when I was developing vBagnon.
- The text search will function like the text search in Bagnon: typing in "armor" will show armor, typing in "gems" will show gems, etc. Its meant to compensate a bit for not having super fine grained searches around elsewhere.
- I plan on doing some sort of new item highlighting in the inventory frame.
- I'm probably going to list item count totals in tooltips for at least the bag filter tabs.
- Clicking on the player portrait brings up a player selection dropdown. I'm actually viewing Tuller's inventory from another character.
- I've not implemented a display for bags yet. It'll probably be placed in the top portion of the inventory window when shown, and there will be some sort of bag button to toggle the display.
- I've not implemented a list view. That probalby won't happen for a while. I kindof want some functionality they're implementing in 2.3 first.
- I don't have a release date, other than "sometime after 2.2 is released"


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ultirz7would you ever consider having configurable sections in the all items view? kind of like baggins, all in one view with sections.
i love having just 1 view, and having various sections, like quest, trade goods, 1hand weapons, 2 hand weapons, and a section for every armo type (back, waist, etc, etc) makes it very easy to find things, but i can still see other t hings i have w/o clicking to open different tabs or bags.