tullamods

Dominos!

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June 19, 2008 | by Tuller | Tags: bongos, dominos

So one day, I came to the following conclusions:

I'm not the target audience for Bongos3. A 10 bars, 12 button each setup just feels better in my head.
ButtonFacade, StickyFrames, and LibKeyBound now exist. I should see how much I can do with ...

Release Postmortem

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May 5, 2008 | by Tuller | Tags: bongos3

Bongos3 has been out for a week or so now, and so far has been relatively bug free.
Bongos3 is not perfect. Not every single setup that was possible in Bongos2 is possible with Bongos3, since I've added ...

Bongos3

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April 7, 2008 | by Tuller | Tags: bongos3

Yeah, I've not posted in a good while. Here's the status on my stuff:

Bongos
I'm working on Bongos3 now. Most of you should know this due to the betas being out. The goal with Bongos3 is to do two things: Fix anything broken in Bongos2 that ...

Indeed

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Nov. 24, 2007 | by Tuller | Tags: combuctor

Starting this week, I'm going to have significantly less time to work on stuff. The good news, however, is that I typically only work in spurts anyway :)
I plan on releasing new versions of both Bagnon and Bongos by Monday. These will be primarily ...

WoW 2.3

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Nov. 12, 2007 | by Tuller | Tags: tullamods

2.3 is this week. Most of my addons have been updated (I'm doing a bit more work on Bagnon tomorrow). Here's what you can expect:
Sage
The 2.3 release of Sage will be a point release. I've not added any new features, but I've fixed a ...

WoW 2.2

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Sept. 30, 2007 | by Tuller | Tags:

Patch 2.2
2.2 is now out, the first major patch in a long time. I'm a bit disappointed that there was no new content to go with it, but it seems that the turnaround between this patch and 2.3 will be quite quick. I'm really looking forward to ...

Combuctor

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Aug. 31, 2007 | by Tuller | Tags: combuctor, inventory

That's basically what combuctor looks like as of right now. Its still very much alpha at this point, and I might redesign the frame again after I start using it for a while. My main worry is that the frame is too ...

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