Theorycraft, 2.4, and Progression

Feb. 4, 2008 | by trptscott | Tags: patch, progression, theorycraft

Never in my three years of playing have I been into Theorcraft more than I am now. I guess it all started when I was playing the role of an MT in BWL. To a degree, a tank could get by (back then) by gathering the "warrior" gear and spamming a few buttons. Eventually, I visited TankSpot and started my education in "mitigation" vs "avoidance." For a while, I faithfully reshuffled my gear and focus into the "mitigation" camp. Whereas on my rogue, I didn't really pay much attention to theorycraft. Sure... I noticed he was suckin' on the DPS meter, but I kept stackin' Attack Power (ignoring hit and agility).

Now that my raiding warrior is on the shelf, I began to study my rogue under the Theorycraft Microscope. Before I go further, I must disclaim that Theorycraft is not for the "new" Azerothian Adventurer (at least, in my humble opinion). With Theorycraft, we're talking about squeezing the last bit of dps from your toon (i.e. 902dps to 904dps) and then having the awareness to notice if, in fact, the dps changes are being effective.

So tweak again and again I did with my trusty DPS Spreadsheets. And I was immediately pleased with the results. Tossed my hit rating into the low three hundreds and dropped my AP to 1800. Once again, I'm faithfully tearing it up on the DPS meter and feeling much better about my raid contribution.

On the progression front, we dropped Azalgor the other night. Melee is so gimped in that fight right now. We've gotta work out our system and spacing better so we can contribute for a longer portion of the fight. And our poor druid healers kept getting too close, grabbin' the reign of fire, and dieing. Oh well, it was a good Horde first for our server. We then rode to Archimonde. One of our fury warriors rode WAY too close to Archimonde, and everyone in the instance was instantly obliterated ("Hit for 942,211"! Not making that number up).

We also completed 3 of the 4 timed ZA events. Frankly, I think we would have gotten the 4th, but we had a problem with some folks who died on the way to the Dragonhawk boss. But wow, it's hard to get 3 and 4 done in 20+ minutes. Nevertheless, our 3 chest rewards were nice and were also another server first (Horde side that is).

BT is just being hampered by Shadow Resist gear at the moment. More Hearts of Darkness please. Which brings me to a question... why must we farm an instance to gather the mats we need for success in said instance? Oh well, too tired to rant about it today.

I was looking over the 2.4 Patch Notes. Some nice changes in store. I think the PvP honor changes are a definite bonus. No more waiting to spend points. And no more ranting about the fact my "estimated" honor was no where near my actual honor.

Since we're not done with BT, I'm lukewarm about Sunwell. I do enjoy content. But I want to finish the content in front of us first. There's some rumors running around my server that the attunements for Hyjal and BT will be waived once Sunwell pops. I guess Sunwell is supposed to be a major gear check and guilds will need Hyjal/BT gear to survive. This in turn means even our casual guilds need access to Tier 6.

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2 months, 2 weeks ago

"Great article, and I agree with you on having to farm needed materials to succeed in an instance, in that same instance. Personal peeve for me."

They did the same in MC, but then i guess for a few bosses in BWL what you made there was good, but shadow resist was often better..

I wouldn't dwell on it too much but, if you get caught up in the stupid things, you still keep playing, but enjoying it less.

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2 months, 3 weeks ago

Great article, and I agree with you on having to farm needed materials to succeed in an instance, in that same instance. Personal peeve for me.

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3 months ago

Good writing =)
In fact, I'm getting kinda used to that from you, trptscott^^