World of Warcraft

Back in the old days...

Posted Feb 05, 2008 by Stormwire
Filed in World of Warcraft

I remember when Stratholme, Scholomance and Onyxia were a big deal. Back when conquering MC and Blackwing Lair were, "OMG we did it," moments.

But not anymore. Nowadays when you find yourself in WoW, even with 10 million+ players, it seems nearly impossible to find a group to go after these "old world" instances.

This is a shame for the newcomers to WoW, seeing as they may never get the chance to experience these instances like some of us veterans once did. Sure, they could go back when they are 70 and play through the instance, but is it really going to be as fun as it would be when the adrenaline of getting that first class set item is running through your bloodstream?

So this brings forth a question that has been brewing and being whispered for months, "Did the Burning Crusade ruin the old world instances?"

It seems a sad fact that you can finish your first quest in Outland and receive a green item that is far superior to the hardest blues to acquire in the old-world instances. In my opinion, Blizzard only dwarfed its own game when it added TBC, seeing as the instance content from levels 50-60 is relatively useless now.

It is a shame really, because some of those instances and raid content were a whole lot of fun. Yeah, if you have a good guild there is a nice chance you can get enough people together to still go take Onyxia, but is the thrill still going to be there? I have my doubts.

But all may not be lost. With the upcoming WotLk expansion on the horizon (and the drool seething from all of our gaping maws) Blizzard can still turn it around.

Perhaps just adding new servers, while denying character transfer for a specified amount of time, could help bring back the old world content. Before the opening of the new Ghostlands PvE server, there hadn't been a new server in nearly a year, since the release of TBC. Chances of this seem low, however, as Blizzard is having enough trouble populating some of the older current servers.

Still, with the addition of the new Death Knight class, many veteran players might be interested in visiting these old dungeons, just to reminisce.

One concern to be had for instances when WotLK comes is the new level 80 level cap.

Will instances in TBC be dwarfed and forgotten when we are introduced to the awesomeness of Utgarde Keep? Is there something Blizzard can do to bring back our old favorites like MC and Stratholme?

What do you think?

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  • jaxc said
    Tue, Feb 5 2008 4:02 PM ()

    i think heroic 10/25 man versions of old content would be nice :D

  • andr0m3da said
    Tue, Feb 5 2008 4:02 PM ()

    for years, and i mean years, i had heard about the epic-ness of the aforementioned scholo, onyxia, etc, and it was what finally got me to cave in and spend ten hours a day playing. through the additon of bc, it seems impossible to find groups for scholo, now that i am approaching level requirements for the instance on this character i am working on now. i remember the good old days where the queue was populated with willing players, and it's such a good instance, too! hopefully, WotLK will bring a death to the uncoolage of stuff like that. and all those people who worked so hard for those blues, are being overshadowed by nubs running around in the new greens. though it's a good thing to always be improving gameplay, i don't think i'm alone when i think maybe blizzard needs to rethink this nerfing.

  • veliaf said
    Tue, Feb 5 2008 4:02 PM ()

    I absolutely agree, half the players you see at level 50-60 these days have never even heard of places like LBRS and Scholo, let alone been to them. I was trying to get my Onyxia attunement for fun the other day on my level 70, and it took so long to get a group to UBRS I almost died of boredom... All the 50-60 level group means now is quests to get to Outland, there's no time for instancing.

    You've hit a valid point.

  • hellscream said
    Tue, Feb 5 2008 4:02 PM ()

    Unfontunatly, I never experienced the thrill of strat, onxyia, and blackwind lair. But outland just puts old wow to shame. Even though i will never see those instances, I can go though awesome outland instances. You have to remember also that BRD is still in use, and that instance is fun. So it's not all bad, in the end. And if you really want to see onxiya and blackwing lair, just log into a instant 70 server.

  • Maerwen said
    Tue, Feb 5 2008 4:02 PM ()

    I agree. Maybe if they made certain items prerequisites to get other items in the new expansions people would still do the instances because they are a prerequisites. This could be a possibility.

    I have been playing WoW for over four years and spent a lot of time ganking the other faction and exploring so I took a very long time to level. I never got to try any of the end-game instances in the original so I do kind of feel at a loss.

  • einbebop said
    Tue, Feb 5 2008 4:02 PM ()

    Funny you mention it. I just hit WoW burnout with my highest char being a 68, and decided to go play something else for a few days. And as I was thinking about jumping back in, it occurred to me that all my efforts from here on out would be for naught... I'm a completist, and so I don't want to get started raiding 70 instances if the world is going to abandon them for lvl 80 partway through. So I'm on vacation until wothk.

    I do hope Blizz is going to do more dead instance recycling like they're doing with Naxxramas... go ahead and recycle all the good 60 instances which I never got to see, and re-tool one or two for mid-to-high 50's. Or even low 50's, because I really hate BFD and would like an alternative to the endless runs in that place.

  • Simulo said
    Tue, Feb 5 2008 4:02 PM ()

    indeed, and i know ppl are going to come and say "QQ more it's called progress"...TBC was not progress it was giving some homeless $100mill so he could go out and buy a Porsche and a new life. if anything Outlands should have been lvl 65-70 REQUIRED; forcing you to spend time in lvl 60 raids and instances to get gear to even stand a chance in the new lands. but no...they make it piss-easy to get great gear...just hit lvl 58 and go through the gate. hence the lack of lvl 50ish gear on the AH; why bother farming for it.

  • manividar said
    Tue, Feb 5 2008 4:02 PM ()

    heroic / lvl 70 difficulty versons of those old instances would instantly fix this problem

  • roryag said
    Tue, Feb 5 2008 4:02 PM ()

    TBC DESTROYED WoW will never be the same as it was.

  • Simulo said
    Tue, Feb 5 2008 4:02 PM ()

    or AoC

  • jendra said
    Tue, Feb 5 2008 4:02 PM ()

    yeah, I really don't know what they were thinking, making the old instances and raids useless or impossible to find a group for now. I would love to do them even with a full group/raid of 70's, even if they were a cinch. I never got to see KT die, and it looks like I never will :( everyone should have a chance to fight Rag, Nef, C'thun, Ony, KT...

    maybe they should revamp they key/attunement systems to require you to kill the last boss of all previous raids in order to do the new raids... like, you can't fight gruul unless you've killed Kel'Thuzad, and you can't run naxx until you've cleared AQ...

    a ton of people would complain but I'd be happy =P

  • S3nd41 said
    Tue, Feb 5 2008 4:02 PM ()

    I have exactly the same opinion and I once made a comment about this same situation on some post announcing the wonderful upcoming expansion but was promptly flamed by both the author of the post and some other members.

    Blizzard is indeed rendering its own previous content useless with these expansions and trying to suck more and more money out of their long time players. During this past year there was an almost total lack of free expansions that added new content from the game, mostly there were just a few class tweaks and that's it.

    Not everyone has the urge or time to be a powergamer. I have a friend of mine that only know managed to level his char to 70 and he's been playing almost since the game released, like myself. He didn't even explore the new lvl 70 instances, let alone the old lvl 60s and now he's actually considering buying this new expansion, miss out on most of the lvl 70 content and being forced to level again to 80 in a vain attempt that he'll be able to actually explore endgame content (not that he will have time to raid anyway).

    Therefore, Blizzard seems to be increasingly interested in hooking up people to the game for more and more consecutive hours and rendering new players an almost impossible chance to compete with veteran players as they try to level through what, in a few more expansions, can add up to 100+ levels. Sure they tweaked down the experience necessary to lvl to 60, but still leveling up is starting to turn into a big pain in the ass.

    The only chance to revive those old instances, imho, would be to add a trigger similar to Heroic Dungeons that would boost both the loot and mobs of these old instances to lvl 80 standards while mantaining the lvl 61-70 instances the same, since they will still be useful for lvling up.

    Still I don't see myself buying this new expansion, I get tired of the endgame content quickly because I just don't find it fun to mindlessly farm epics and raiding every single day of the week with a total disregard for personal or professional life. Therefore I casually play with a couple of chars and managed to bring two of them to 70 and I'm currently leveling up another one for the fun of it, I really don't seem myself lvling them all once more to 80.

    More and more I feel the urge to release myself from these online games that, ultimately, have no real purpose except to parade around wearing slightly better epics than the guy next to you. At least single player games have a beggining and an end, you buy them, you play them, you end them, you store the cute package on your shelf and you get on with your life.

  • Tue, Feb 5 2008 4:02 PM ()

    Everquest did a good job of keeping old content active when they put out their first two expansions. But after that I think they just tried to keep up with Wow by putting up expansions as fast as they could. Now if you play that game on the original continent it's completely deserted. There are literally hundreds of unplayed zones out there with inferior content. Wow has already started this process with BC. I was really disappointed when BC came out because it would have been better if they integrated the expansion content with the old content. Instead they are following the same school of logic as EQ. Out with the old and in with the new.

  • Simulo said
    Tue, Feb 5 2008 4:02 PM ()

    well i do believe Blizzard hired EQ devs...so...ya

  • Longknight said
    Tue, Feb 5 2008 4:02 PM ()

    I AGREE!! When TBC first came out I wanted to Run Scarlet Monastery and Deadmines again, only to discover that Heroic is only for the new instances. I was really disappointed. I would still love to visit all those old instances, with more powerful mobs. So much time was put in to design them, and although I have respect for the Dev's work schedule, It seems to me that all you would have to do is just take the same mobs and make them higher level. On the face of it it doesn't seem to be quite that difficult to do.

  • emerged said
    Tue, Feb 5 2008 4:02 PM ()

    TBC defiantly ruined wow for me. i mean ever before it was released! with the whole pvp thing, i was expecting my T1 to last min lvl 65 but nope...get to outland and bam something better or everyones in pvp gear i mean what onyxia drops about 90-100 gold? and at 80 you will probally see people soloing her/2manning it(did it the other day she was meleeing out warrior for 41) its quite pathetic in my opinion and would like to see these fights kept the same but onyxia moved from level 73/74 to lvl 85 and her HP doubled and attacks upgraded for WOTLK that would be nice, and we could get our T7 helms from her or something, because lets face it how many people still play wow that got to do ony back in the day? theres probally 7 million people playing that have never done anything besides ZG or 1st boss in AQ.....i say BRING BACK THE OLD RAIDS i would love to do ragnaros again instead of being able to 7 man it =\

    -Emerged

  • Hellarion said
    Tue, Feb 5 2008 4:02 PM ()

    My guild usually runs our alts through kara on saturdays..maybe sundays. Afterwards we set up an old world raid. Every weekend we'll grab some lower lvl alts 58-69 usually and go do ZG MC Ony AQ or BWL just for fun and to give the guys not 70 yet a chance to raid with us. Its nice killing tiger boss in 30sec and all of zg in less than an hour..AQ 20 in an hour and 20 mins..the others are like 2 hours

  • jendra said
    Tue, Feb 5 2008 4:02 PM ()

    what server are you on? I'd totally apply to your guild =p

  • quazzi58 said
    Tue, Feb 5 2008 4:02 PM ()

    I have been saying this ever since TBC released there needs to be a heroic version of all "end game" dungeons from each area. All the old world end game would have heroics, TBC end game Kara on up would have heroics when WOTLK comes out and so on and so forth. When a new expansion pack is released making the old world end game instances into 5man or 10man heroics well keep players coming back to them. If u par the mobs and the gear for the Level Cap then even level 80 players will want to come back to do Onyxia and Rag because it will stand some worth for them. Badges, gear, something. as of right now the only reason you are in azeroth is either to level a toon, visit the AH, farm for a trade skill, or get gear at the Hall of Champions. oo and respec.... wow none of that sounds like any part of what made World of Warcraft so amazing before TBC. There needs to be a huge outcry on the World Of Warcraft forums to let Blizzard know that we want to see some of the old world instances brought back to there true form.

  • Tue, Feb 5 2008 4:02 PM ()

    I said this before in previous threads that touch on the subject of old content being pushed out by new content. Blizz did this from the very first expansion. They did not make one adjustment to change or accommodate the old content when TBC launched. We may be all wondering why. I suspect a few things. The original wow was designed by the original developers which very few are now still with Blizzard. I seen it having worked in my real life jobs where any time you have a new team come in to handle a old idea, almost invariably the old team's idea is shoved aside and the new team builds a whole new bandwagon with their own ideas. In other words original WoW was someones else's idea and that gets bypassed even replaced. I was very disappointed in TBC which had made absolutely no connection between original WoW and TBC. There wasn't a world event on the day of launch or even a quest story line at the very least to help make the transition from old to new. There is on record from one of the dev interviews at the last WoW convention that they will make no effort to change the old material and the quote was they will let old content age out of the game.

    This is too bad because with so many players (10 million at last count) there is such richness and depth to the game Blizzard appears to be squandering a future for the sake of placating the elite few. One of the Everquest expansions had hit a great idea and that was Lost Dungeons of Norrath. This introduced to EQ the concept of scaled instances. This is where the content and quests was scaled for levels, i.e. 20 to 29, 30 to 39 and so on up to 60 at the time. Imagine a Deadmines content adjusted with items and quests for 30 to 39 or have a MC for 60 to 70 and in the future adjust it accordingly.
    Remake the old content to give a broader and richer number of choices.

    Alas I don't see it happening as I see Blizz raking in profits as the Wall Street Journal reported Blizz made their first 1 billion dollar year. And I don't see the trend changing when WotLK comes out. Expect the chopping axe to come when launch day for that comes out and that there will be no continuity from one expansion to another.