The World of Warcraft Class Panel was the second major panel of the day, and included both Tom Chilton -- Lead Designer -- and Greg Street -- Lead Class Systems Designer.
Greg Street took the microphone for most of it, as he's become known as one of the more vocal developers on the Wrath of the Lich King beta forums under the nickname Ghostcrawler. Now we know why: Ghostcrawler is the Lead Class Systems Designer for World of Warcraft, and is one of the people responsible for many of the positive gameplay changes you're seeing in the expansion for classes.
Death Knight – Design Goals
-
Runes and Runic Power for
energy
-
Tanking & DPS Roles
-
“Presences” to
generate threat
-
Amazing start zone and
faction
-
Runes
as a resource
-
Many
UI Iterations
Death Knight – Mechanics
Current Classes, Part I
Current Classes, Part II
-
Mage
-
Frostfire
Bolt
-
Mirror
Image
-
3
(or 4?) dps specs
-
Druid
-
Balance:
real CC and dps; no more Oomkin
-
Resto:
Nourish (Flash Heal) and Wild Growth (AE)
-
Feral:
cat or bear or hybrid
Current Classes, Part III
-
Shaman
-
Totem
consolidation
-
Lava
Burst, Riptide
-
Hex
-
Rogue
-
AE:
Fan of Knives
-
Valid
Sap targets
-
Return
of poisons
-
Return
of the dagger
Current Classes, Part IV
-
Warrior
-
Protection:
more toys, fewer mitigation talents
-
Arms:
Overpower, Bladestorm, Sudden Death
-
Fury:
Titan's Grip
-
Warlock
Current Classes, Part V
-
Paladin
-
Seal
and Judgement overhaul
-
Protection:
needs to care about tank gear
-
Holy:
needs heals for movement and groups
-
Retribution:
needs dps, mana, and got Replenishment
Group Flexibility, Part I
Group Flexibility, Part II
-
Buff and debuff overhaul
-
Most
buffs affect the whole raid
-
Multiple
ways to get the same benefit
-
But
no stacking
-
Plenty
of room to bring who you want
-
Bring
the player, not the class
-
Everyone
buffs, everyone does dps!
Group
Flexibility, Part III
Group
Flexibility, Part IV
At this point the slides and explanation stopped, and the mic was turned over to fans who had a chance to ask questions about World of Warcraft's classes. Here's a quick recap of some of the important things learned from the Q&A with Tom Chilton and Greg Street.
Q&A
-
Making
improvements to UI for gear swapping.
-
Want
to see Affliction back in raids.
-
Infernals
and Doomguards no longer break, can be used indoors, but have a set
duration.
-
Want
to reinforce the idea that Warlocks have a bunch of demons they can
bring.
-
Feral
mana concerns are being looked at.
-
Mages
are being brought back as a strong DPS class to get over the issue
of only being a drink table and teleport.
-
Looking
to increase damage of Living Bomb, mechanics could potentially be
fun. Arcane Barrage; a way to mix up rotations for the Arcane Mage.
-
Not
really looking to give Mages more mitigation, especially through
Mana Shield type spells.
-
Interested
in removing the cooldown on Windfury Weapon; mechanics in place to
encourage use of Flametongue on offhand.
-
Don't
think Retribution burst damage is way off in beta at the moment.
-
Giving
tanks just enough abilities to get the job done, but not feel the
same as each other.
Pictures
Don't forget to visit our BlizzCon 2008 page where you can find coverage across the entire network.