Tigole talks attunements
Over at the official World of Warcraft forums Tigole made a post where he share his thoughts surrounding attunements and how he'd like it to be.
Attunements is a big deal to most people. Some love seeing attunements--I'm one of them. Others feel that all content should be accessible by everyone, as long the required level and gear is there. It can be discussed endlessly, so I won't go into my arguments as to why I feel attunements is a good thing.
The subject of attunement comes up all the time. We're researching design and technical options for the future when it comes to attunements. For example, we'd love it if once you earned your Karazhan Key or Heroic Keys, your max level alts had access to those areas as well. If we had the ability to do this, we probably would have left Heroic attunement at Revered rather than Honored.
We're also exploring the concept of guild or raid attunements as well. No promises here. There are many hurdles that need to be overcome before we'd be able to implement these (design and technical limitations).
We're very interested in doing more dynamic server events to open up content as well. The Sunwell Barriers are a good example of this, or the AQ War (only replace the massive collections with a series of cool, fun daily quests).
I can't make any promises for Lich King, as we are still undecided. But the topic of attunement comes up all the time here. We want to do a better job and are currently exploring the options.

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airddragonAttunement..... personally I think its a 50/50 thing.
First, I would like to dispel a 'urban myth' that some of the attunements in the game are anything other than time sinks. Call it skill checks if you want to, but if you look at how much time was processed to do said attunements you'd realize they are not gear checks so much as how much time are you willing to put in checks. But don't get me totally wrong here, they do have a skill test factor to them so this is not 100% time, I'd say it would be about 70% time, 20% skill, and about 10% gear/consumables.
Now at this point many will probably thinking "Oh he's pro-unattunement", except they would be wrong. I think attunements should be used as is necessary. Some places require it and some others don't. I actually think this is a good thing. It creates room for the exceptions to the time drop I was talking about. If a group is good enough to increase the skill % beyond a certain amount of time then more power to them if they take out a boss that their gear 'technically' should not be able to do. This falls into my "To each their own" game play style.