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Interview: Wrath of the Lich King

Interviews | Jan. 8, 2008 (4 months, 1 week ago) | by Indelible | via www.computerandvideogames.com | Filed in World of Warcraft

Four years ago, World of Warcraft was released to the masses and Blizzard expected a player base of around 1,000,000 at peak. Roll the clock forward and we have the single most successful MMORPG, boasting 10,000,000 active subscriptions and the game is still getting bigger.

In 2007, Blizzard Entertainment released the first expansion for World of Warcraft - The Burning Crusade. In this expansion, we were treated to new abilities and spells, new talents, new levels, a whoe new continent and much, much more. The expansion was a hit, selling over 2,000,000 copies in the first 24 hours but for all the success it saw, there were still a lot of things to be learned from this frist expansion.

Now it is 2008 and we are expecting to see the second expansion for World of Warcraft at some point in the next 12 months. It looks like there are things that have been learned and yet more to learn from this new content rich add on.

CVG sat down with Jeff Kaplan, the Lead Designer for World of Warcraft and talked to him about what the future holds.

Jeff Kaplan: When people heard the expansion was going to be set in Northrend, they freaked out, saying 'No, I can't go to a continent that's all snow!' Just visually alone, we've made sure that all the zones are not full of ice. For example, the Howling Fjord is completely green, and it's modelled after the Redwood Forest on the Pacific north-west.

There's another zone called the Borean Tundra that has typical autumn colours, and we're really going out of our way to make sure the zones are visually distinct. Another cool part of Northrend is the big PvP zone. It's about the size of Westfall, and will be all-PvP - in no way, shape or form will we support PvE players in it.

It'll be optional, but it'll be completely non-instanced, have multiple objectives, siege weapons, and destructible buildings.

You can read the full article here.

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4 months, 1 week ago

Looks good! I only wish I could finish some of the really high end 70 stuff now (i.e. Black Temple, Sun Well, etc.)

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4 months, 1 week ago

yes, now what blizzard should do is change the heroics of the lvl 70 instances to lvl 80 with different loots so that TBC-content isn't completely abandoned : /

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4 months, 1 week ago

S3nd41,

What in the world do you expect from an MMO??

LMAO.

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4 months, 1 week ago

Oh, yes... just what I was looking for, yet another crappy expansion that will make me spend time lvling up all of my usual chars, make me spend yet another 45€, make all the time and effort farming epics totally useless with the outcome of new improved items and render all the previous area/instancing content completely obsolete. Goodbye WoW. You blew it all down the drain with the first expansion and yet you got me wondering if there would be anything worth playing on TBC, now after a few months you release yet another expansion in hope of furtherly increase your bank accounts, well, go leech it out of the 13 years old kids out there whose pre-teen dramas I now have to deal with daily whenever I want to do an instance with randoms.

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4 months, 1 week ago

The object of RPGs in any form - be they offline or online - is, always has been and always will be progression.

In offline RPGs this takes the form of lore and story and the continuity of the product is much less obvious. Players progress through a finite story that takes them from a beginning to an end, along the way they will encounter items and gear and this aspect is secondary to the story. A good example of this is The Witcher which placed limited importance on items and more importance on the story; Neverwinter nights which placed great importance on the story and limited importance, once again, on items. Neverwinter Nights was successful enough to spout two official expansions and hundreds of player written exapansions which, for the most part, placed great importance on the telling of a story and less importance on items.

Exactly the same philosophy is applied to MMORPGs but due to the nature of the gameplay, they open up a whole new array of options and gameplay types that offline (or limited multiplayer) RPGs can't cover due to their obvious limitations, or that could be incorporated with massive amounts of effort. Examples include persistent world environments, live progressive content, multiple story arcs and massive amounts of lore, story and character development for those who like that aspect of RPGs. As well as that, most MMOGs recognize a large portion of the player base (if not all) who will not be going to raiding dungeons or instances because the story tells them to as they aren't interested in the story; they are interested in another type of progression - power - and this is where items and professions come in, allowing those players the chance to experience raid content simply to say they have the best gear or to experience PvP to say they are the most skilled.

Your comment about items becoming obsolete is pointless. I am an avid PvPer and every 3 months, my gear is rendered completely obsolete for the level of PvP I like to undertake but I don't whinge. I get on with playing arena so that I can once again say that my gear is better than most and that my skill and the skill of my team mates led to that being the case. Tiered gear is constantly out done by the next tier of gear and sometimes you find that none-tiered gear is out doing tiered gear. If the top end gear never changed, then people would get bored of the game and there would also be no reason to write new content.

Also, lots of people seem to be complaining about the act of adding 10 levels and new gear to the game and I don't see why. It is not a foreign concept. I know of many games that have followed that format - EverQuest, Eve Online etc etc. Adding new things to keep you playing is commonplace. As for not adding new features, you're obviously not reading what I'm reading. WotLK wil see new hair styles, dances, siege warfair, talents, pets, monsters etc etc etc. Typical expansion content not counting the brand spanking new class they are adding. As for the instances being obsolete, that isn't the case. There will still be reason to go back for legendary items and nostalgia and also, 5 mans will still be good for leveling up, as they have always been. Naxx is being upgraded to level 80, 25 man content so Blizzard obviously see the benefit of keeping some of the old stuff but I've always like the phrase out with the old, in with the new.

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4 months, 1 week ago

Lets just hope with this expansion they remember to increase all classes abilities (Warriors/Priests seemed to be almost completely forgotten with a few talents still the same as they were at 60)